Whips (2024)

Whips (1)Whips (2)Whips (3)Whips (4)

PC/Console/Mobile/tModLoader-Only Content: This information applies only to the PC, Console, Mobile, and tModLoader versions of Terraria.

This article is about the group of summon weapons. For the hook, see Ivy Whip.

Whips are close-ranged summon weapons that swing in an arcing motion and produce a unique sound. Like all summoning weapons, whips receive damage bonuses from minion damage and cannot normally deal critical hits.

When an enemy has been hit with a whip, any minions the player has summoned will target that enemy, much like when right-clicking an enemy with a summoning weapon.

Most whips have damage bonuses that apply to any attacking minions, in addition to their regular damage statistic. These damage bonuses last 3 seconds after striking an enemy. Sentries receive no benefit from these bonuses.

Whips can have the same modifiers as swords, including Legendary. Their best modifier is Legendary.

Contents

  • 1 Types
  • 2 Tips
  • 3 Trivia
  • 4 History
  • 5 See also

Types[]

There are currently 9 different whips available in Terraria, 6 of which are Hardmode-exclusive.

NameDamageVelocityUse timeKnockbackOn-hit effectMultihit penaltyHMRaritySellSource
Whips (5)Cool Whip

Internal Item ID: 4911

45830

(Average)

1.5

(Extremely weak)

Snowflake minion,
Frostburn
30%✔️Whips (6)4Crafted: 8 Whips (7) + 8 Whips (8) + Whips (9) ( @ Whips (10) / Whips (11) )
Whips (12)Dark Harvest

Internal Item ID: 4680

1001227

(Average)

3

(Very weak)

Dark energy,
attack speed bonus
10%✔️Whips (13)10Dropped by Pumpking.
Whips (14)Durendal

Internal Item ID: 4678

551228

(Average)

2

(Very weak)

9 summon tag damage,
attack speed bonus
20%✔️Whips (15)460Crafted: 12 Whips (16) ( @ Whips (17) / Whips (18) )
Whips (19)Firecracker

Internal Item ID: 4912

37830

(Average)

2

(Very weak)

Blazing energy33%✔️Whips (20)3Dropped by Wall of Flesh.
Whips (21)Kaleidoscope

Internal Item ID: 4914

1801230

(Average)

4

(Weak)

20 summon tag damage
and 10% critical chance
10%✔️Whips (22)5Dropped by Empress of Light.
Whips (23)Leather Whip

Internal Item ID: 4672

14830

(Average)

1

(Extremely weak)

4 summon tag damage50%Whips (24)2Purchased from the Zoologist (10).
Whips (25)Morning Star

Internal Item ID: 4679

165835

(Slow)

11

(Extremely strong)

5 summon tag damage
and 5% critical chance
5%✔️Whips (26)6Dropped by Blue Armored Bones, Hell Armored Bones, and Rusty Armored Bones.
Whips (27)Snapthorn

Internal Item ID: 4913

18830

(Average)

1.5

(Extremely weak)

6 summon tag damage,
attack speed bonus,
Poisoned
40%Whips (28)1Crafted:
12 Whips (29) + 3 Whips (30) + 3 Whips (31) ( @ Whips (32) / Whips (33) )
or
Whips (34)Whips (35)Whips (36)Whips (37): 15 Whips (38) + 3 Whips (39) + 12 Whips (40) ( @ Whips (41) / Whips (42) )
Whips (43)Spinal Tap

Internal Item ID: 5074

271030

(Average)

2

(Very weak)

7 summon tag damage10%Whips (44)150Crafted: 90 Whips (45) + 55 Whips (46) ( @ Whips (47) )

Tips[]

  • Because the primary hit of a whip operates similarly to a piercing melee weapon, they are effective against enemies that pass through blocks, such as worms, cursed skulls, and casters with destructible projectiles.
    • However, all Whips will deal less damage to each successive enemy hit close together in a single swing, all the way down to 1 damage. This penalty is heavier on earlier whips, and lighter on later whips.
      • This does not stop whips with debuff effects such as Snapthorn from applying their respective debuff. However, Firecracker's Explosive Burst effect will only be applied to the first enemy hit, even if the whip causes a different enemy to be targeted instead.
  • Whips are affected by melee attack speed bonuses. This means that melee-oriented armor sets and equipment, such as Shadow armor and Feral Claws, can greatly increase their effectiveness.
    • This includes melee speed bonuses from Snapthorn, Durendal and Dark Harvest. If the player is fast enough, they can strike once with a speed-increasing whip, then switch to a higher-damage whip to gain immense damage bonuses. The autoswing effect of Feral Claws makes this much easier, as the player can simply hold the attack button down and use the numbers on the keyboard to switch between whips.
    • Whips will gain benefits from flasks.
    • Whips do not gain benefits from any other melee bonuses.
  • The summon tag damage gives significant bonuses to minions. For instance, the pre-Hardmode whips can more than triple the DPS of the Slime Staff against the Eye of Cthulhu, and Kaleidoscope increases the damage of the Xeno Staff, an already-powerful summon, by more than 50%.
    • Summon tag damage can be stacked with the use of multiple different whips which has an even greater effect on minion DPS than using only one.
  • Whips are not affected by melee damage because they have a summon damage tag.
  • Whips have excellent synergy with the Valhalla Knight armor, which has a +60% summon damage bonus, high defense and regeneration, and several sentry slots, but few bonuses to other types of weapons. For more risk/reward, the Shinobi Infiltrator armor has a +60% damage bonus and a +20% speed bonus (which affects whips more than most melee late game weapons), but less armor and no healing.
  • Whips are exceptionally useful for clearing foliage due to their range and broad area of effect. Combined with the ability to break plants behind solid walls, a whip can erase an entire thorn bush in a single swing, quickly bring down vines, and can safely trigger rolling cacti to roll away.
  • Speed modifiers from armor, accessories, and buffs do not affect the range of whips; only the modifiers on whips affect the range of said whip.
  • The 1.4.1 update fixed an issue where size modifiers on whips had an inverse effect on speed, meaning big whips were always slow and small whips were always fast. Therefore, on Whips (48)PC version, Whips (49)Console version, Whips (50)Mobile version, and Whips (51)tModLoader version, Sluggish is no longer a viable modifier for them.
  • Whips can be an excellent tool for an early game head start, as they have high damage and are easy to get straight away.
  • Whips Buffs from whips like the Durendal don't disappear when you change weapons. This means that you could hit with a speed buffing whip, switch to a whip like the Firecracker or the Dark Harvest, and have a speed buff along with the normal effect for that whip.

Trivia[]

  • Whips were added as a homage to summoners with whips from the Final Fantasy series, notably Rydia from Final Fantasy 4. They also reference the monster-catching and summoning Beastmaster class from Final Fantasy V.
  • In real life, whips are generally used on animals, for training and performance purposes. This is potentially why the Zoologist sells the Leather Whip.
  • Despite their similarities with Melee weapons, whips are classified as Summon weapons.
  • Despite its current name, the Ivy Whip is not a weapon. It is a hook, present before whips were added to the game.
  • Despite the similar swing pattern and sound, the Solar Eruption is not a whip, and does not cause any of the minion damage bonuses that whips do.

History[]

  • Desktop 1.4.1.2:
    • Buffed Cool Whip, now inflicts Frostburn and increased Snowflake minion's movement speed by 50%.
    • Nerfed Firecracker, explosion damage reduced from 3× minion damage to 2.75× minion damage.
  • Desktop 1.4.1:
    • Added Spinal Tap.
    • Whips now benefit from the effects of flasks.
    • Every whip (except for Leather) got a range increase.
      • Speed modifiers no longer have an inverse effect on range.
    • Whip damage penalty is now heavier on early whips and lighter on later whips.

See also[]

V • D • E • P

Melee Weapons

Other Melee Weapons

Removed Weapons

Ranged Weapons

Magic Weapons

Throwing Weapons (Whips (467)Whips (468))

Whips (2024)

FAQs

Whips? ›

A whip is a tool or weapon designed to strike humans or animals to exert control through pain compliance or fear of pain. They can also be used without inflicting pain, for audiovisual cues, such as in equestrianism.

How long was Indiana Jones's whip? ›

We supplied over 30 bull whips of the 450 series for the Indiana Jones movies. These ranged in length from 6 feet to 16 feet. The standard length carried in the movies was the No. 455 10 ft.

Were whips ever used as weapons? ›

And, of course, I'm sure that riding crops have been used as weapons of last resort. So the short answer is 'yes. ' Whips have never been a staple of battle, and never really used in the fashion of Martin's Dothraki, but they have been used as weapons.

When were whips invented? ›

The whip, in one form or another is one of civilized man's oldest tools, dating back to 3000 BC in both the Chinese and Egyptian cultures. It is also the first man-made object to break the sound barrier.

What is whip slang for? ›

What is a whip in slang? Whip has been used as a slang word for "car" since the late 20th century. It's also used as a verb meaning "to drive (a car)."

What whips are legal? ›

Whips must comply with the following rules: Whips must be no less than 45cm and no more than 70cm (for BS) or 75cm (for BE) in length. There must be no binding within 17cm of the end of the pad. The minimum diameter of the shaft, which must run through the entirety of the whip, is 1cm.

Why does Indy carry a whip? ›

The first time Indy used a whip was in 1912 aboard the Dunn & Duffy Combined circus train while fleeing from Fedora's Gang. After he accidentally fell into a wagon transporting a lion, he noticed a lion-tamer's whip and grabbed it to ward off the animal.

What makes the crack of a whip? ›

The crack a whip makes is produced when a section of the whip moves faster than the speed of sound creating a small sonic boom. The creation of the sonic boom was confirmed in 1958 by analyzing the high-speed shadow photography taken in 1927.

How many times does Indy use his whip? ›

Indiana Jones has used his whip a total of 19 times in the five movies featuring Harrison Ford. In "Raiders of the Lost Ark," he uses his whip the most with six instances, including disarming enemies and swinging across gaps.

What is the end of a whip called? ›

At the end of the lash is the "fall" and cracker or popper. The fall is a single piece of leather between 25 and 76 cm (10 and 30 in) in length. During trick shots or target work, the fall is usually the portion of the whip used to cut, strike, or wrap around the target.

Did Native Americans use whips? ›

A quirt, or short riding whip, was used to urge a horse to greater speed. But Native warriors also used them to “count coup.” A warrior would gallop up to an enemy in battle and, instead of killing him, would touch him with his quirt or with a special coup stick.

How lethal are whips? ›

Whips just aren't efficient ways to kill people. A person can get hit with a whip 50 times and survive. They would be bleeding and in severe pain but they could still easily live. If a person was stabbed with a sword or punctured with a spear 50 times or even a dozen times, they would almost certainly be dead.

When did whipping become illegal? ›

The public whipping of women was abolished in 1817 (after having been in decline since the 1770s) and that of men ended in the early 1830s, though not formally abolished until 1862. Private whipping of men in prison continued and was not abolished until 1948.

When was the whip banned? ›

In this case, and many like it, rule breaking ultimately benefitted the jockey. The whip was banned in Norway in 1982 and British jockeys still ride there.

Why are whips so powerful? ›

Shock waves. A whip produces a crack when a section of the whip travels faster than the speed of sound and creates a mini sonic boom.

What kind of whips were used in slavery? ›

Whips, scourges and cat-o'-nine-tails were used during the transatlantic slave trade by sailors to punish African captives on board ship. White sailors and soldiers in the British navy and army were also subject to flogging with the dreaded 'cat' until well into the 19th century.

What are House and Senate whips? ›

Whips are the party's "enforcers". They work to ensure that their fellow political party legislators attend voting sessions and vote according to their party's official policy. Members who vote against party policy may "lose the whip", being effectively expelled from the party.

What are the different types of horse whips? ›

  • Dressage Whips.
  • Jumping Whips & Bats.
  • Spurs.
  • Spur Straps.
  • Lunging Whips.
  • Whip Holders.
  • Training Whips.

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