Review | ‘Donut County’ is a little bit about gentrification — and a whole lot of fun (2024)

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Donut County
Developed by: Ben Esposito
Published by:Annapurna Interactive
Available on: iOS, Mac, PC, PlayStation 4

“Donut County” is an upbeat game about being a callous worker, someone entitled and destructive who thinks he is a good guy. For most of the game you upend the lives of people and ruin different environments with rollicking abandon. In between stages of sanctioned mischief, you’re greeted with the salty salutation, “Have a Garbage Day!” spelled out in shimmering letters beneath a droopy flower. Though “Donut County” gestures toward the topic of gentrification, it does so with wink-winks rather than somber, moral resentment. It’s far more likely to elicit a smile than to push one toward activism.

For a good portion of the game players assume the role of BK, a raccoon whose name conjures the idea of gentrified Brooklyn. BK has benefited from the recent influx of raccoons into the county. In their bid to corner much of the real estate market, the raccoons purchase a donut shop from a coyote whose life has taken a downturn such that he has to live in a tent. At the start of the game BK sends a text to his human friend and donut shop co-worker Mira, whom he finds in a less-than-chipper mood. Mira is miffed because of the honking sound coming from the moped-driving bird stationed on the street outside of her house. With characteristic indifference, BK tells her not to fret before cryptically adding that he is going to send “a donut” to her troublemaker.

The donut in question is a hole in the ground — sent from an app on BK’s phone — that players can move around using a mouse or a gamepad. Zip a hole beneath an object whose dimensions are less than the hole’s circumference and the object will vanish from sight. The more objects the hole devours, the larger it grows. After vanquishing Mira’s feathered noise polluter the story cuts to six weeks later, 999 feet below Donut County, in a large earthen vault. There, an irate Mira smashes BK’s prized quadcopter. When a stunned BK asks her why she smashed his drone, she replies it was in response to his destruction of the entire town. From there the game moves back and forth between the victims of BK’s donuts, who share their stories about how they became trapped underground, and the (devilishly fun) incidents that led to their predicament.

Growing your “donut”/hole so that it’s large enough to devour the objects in its path often requires solving small puzzles that are more clever than challenging. Thus, one puzzle may cause you to fill up a hole with soup to attract pests while another may cause you expel an object from a hole to hit a pertinent target using the catapult feature acquired later in the game.

Ben Esposito, the creator of “Donut County,” spent six years working on it. He said that the game was inspired by the twitter account @PeterMolydeux, which parodies the musings of the famous game designer Peter Molyneux. At a game jam in L.A. in 2012, Esposito, decided to run with one of the ideas thrown out by @Petermolydeux — to make a game about a hole in the ground. “I knew early on that it was going to be a game about erasure … about erasing a place, about the bittersweetness of that,” Esposito said. “I wanted to make a game about gentrification because it is set in [“an extremely fantastical version of L.A.”] but originally I was having a lot of trouble with that story because it’s not a clean one. It’s extremely complicated and messy and it hurts a lot of people and displaces a lot of people and other people stand to gain from it, and there is no easy moral that you can take away … It’s so interconnected with capitalism and the way cities are run etc., etc . . . I knew I couldn’t tell a story like, yeah, this is happening — oh, by the way, it’s bad — and here is the solution because there is no clean solution.” Esposito said that he decided to have players step into the role of a gentrifier because, “I think that is a good starting point for thinking about the problem, about how you may be affecting it one way or another.”

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I thoroughly enjoyed the few hours I spent playing through “Donut County.” I was charmed by the game’s excellent soundtrack, funny dialogue, and by the breadth of its puzzles. BK’s journey from a clueless destroyer to a dissembling hero didn’t make me think any differently about gentrification but it did, for a spell, take my mind off other real-world cares which was welcome all the same.

Christopher Byrd is a Brooklyn-based writer. His work has appeared in the New York Times Book Review, the New Yorker and elsewhere. Follow him on Twitter@Chris_Byrd.

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As a seasoned gaming enthusiast with a deep understanding of the industry, I've delved into the intricacies of various games, exploring not only their gameplay mechanics but also their underlying narratives and themes. Now, let's dissect the article on "Donut County" and provide insights into the concepts it introduces:

1. "Donut County" Overview:

  • Genre and Platform: "Donut County" is a game developed by Ben Esposito and published by Annapurna Interactive. It is available on iOS, Mac, PC, and PlayStation 4.
  • Gameplay Description: The game revolves around the character BK, a raccoon involved in a storyline that touches on themes of gentrification. Players control a hole in the ground, moving it to swallow objects, thereby solving puzzles and progressing through the game.
  • Tone and Narrative Style: The article describes "Donut County" as an upbeat game with a light-hearted approach to the serious topic of gentrification. It employs humor and playfulness rather than a somber, moralistic tone.

2. Plot and Gameplay Mechanics:

  • Protagonist and Setting: Players assume the role of BK, a raccoon involved in a real estate scheme following an influx of raccoons into the county. The game starts with BK sending a hole, disguised as a donut, to disrupt the lives of people in the county.
  • Gameplay Mechanic - The Hole: The central gameplay mechanic involves controlling a hole in the ground via an app on BK's phone. The hole grows larger as it swallows more objects, leading to various in-game consequences.

3. Puzzles and Challenges:

  • Puzzle Solving: The article mentions that growing the "donut" hole involves solving puzzles that are more clever than challenging. Examples include filling a hole with soup to attract pests or using a catapult feature to hit specific targets.

4. Development and Inspiration:

  • Game Creator: Ben Esposito spent six years developing "Donut County." The inspiration for the game came from a Twitter account, @PeterMolydeux, which parodied the musings of game designer Peter Molyneux.
  • Conceptualization: Esposito decided to explore the concept of erasure and gentrification, aiming to create a game that reflects the bittersweetness of erasing a place. The decision to focus on gentrification stemmed from its complexity and interconnectedness with societal issues.

5. Social Commentary and Reflection:

  • Gentrification Theme: "Donut County" serves as a reflection on gentrification, portraying players in the role of a gentrifier. Esposito acknowledges the complexity of the issue, avoiding a simplistic moral narrative and encouraging players to contemplate their impact on the virtual world.

6. Reception:

  • Positive Feedback: The author, Christopher Byrd, expresses enjoyment in playing "Donut County." He praises the game's soundtrack, humor, and puzzle variety. The experience provided a temporary escape from real-world concerns.

In summary, "Donut County" appears to be a unique and engaging game that blends playful mechanics with a thoughtful exploration of a complex real-world issue. Esposito's approach to gentrification and the positive reception from players highlight the game's success in providing both entertainment and food for thought.

Review | ‘Donut County’ is a little bit about gentrification — and a whole lot of fun (2024)
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