Stickman That One Level

Stickman That One Level

Welcome to a small logic game Stickman That One Level but Stickman is trying to escape again and again!

Your stickman in the room with spikes, platform, a golden key, sticks and a door:

Stickman That One Level again has been created as a sequel of logic puzzles with Noob and Pro adventures from the developers of Noob vs Pro team

From jailbreak to jailbreak I live! Stickman is trying to escape again! The prison isn't going to let stick to escape! All this awaits you in the game Stickman That One Level!

Tips to Win at Stickman That One Level

Left and right arrows to run
Up arrow to jump
Solve puzzle to complete the level

Key Gameplay Features

• 100 non-unique levels
• 100 unique ways to win
• And stickman that rises from the dead again
• Epic bosses vs your desire to escape from prison

What library or framework was used to handle the game’s graphics?

The platform used for building this game is Construct 3.

Does the game contain any inhumane actions or behavior?

No, Stickman That One Level does not involve any acts of cruelty or harm.

Who worked on programming and developing this game?

The development company for this game is Stickman vs Monster School Team.

Which tags best represent the gameplay experience?

The tag classification of this game is 1player, escape, jailbreak, logic, minecraft, prison, roomescape, singleplayer, squidgame, stick, stickman, stickwar.

In which game category does this fit?

This title belongs to the Adventure category.

Is this game playable on mobile phones?

Stickman That One Level works on both iOS and Android.

Is the game intended for children?

Yes, Stickman That One Level caters to a child audience.

Is this game meant for a particular gender?

The primary gender group this game attracts is Male & Female.

Which age groups are the game appropriate for?

This game is designed for the age range Teens.

Are there any blood scenes or references in the game?

No, there is no blood-related imagery in Stickman That One Level.
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