Virtual reality in wealth management? It's happening (2024)

When Bill Martin recently donned a pair of virtual reality goggles at Fidelity Investments’ client advisory council meeting in Boston, he was skeptical about whether the technology would be of any use for financial advisors.

But after a tour through the virtual world, Martin, chief investment officer at Wichita, Kansas-based INTRUST Bank, returned like Neo in "The Matrix," ready to see how deep the rabbit hole goes.

“I’m now convinced that tech-savvy advisors will be incorporating VR into their practices in the not-too-distant future and that the potential applications of this emerging technology are virtually limitless,” Martin says.

First a fixture of science fiction and then relegated to video gaming after a disappointing start in the 1990s, VR is making a comeback, and this time, fintech experts say it will find its place as a tool for advisors to help clients become more educated and engaged with their finances.

VR and its cousin, augmented reality, are just two of the latest gaming technologies seeping into wealth management. Such techniques in financial services can involve programs that allow clients to compare themselves to similar demographic cohorts and determine how they are doing in terms of investing, says Sinisa Babcic, senior manager for financial services at Ernst & Young. Scenarios that allow clients to play out how certain financial decisions will impact them is another technique.

Virtual reality in wealth management? It's happening (1)

Gamification as a whole has seen slower adoption in traditional wealth management, where market leaders have been most interested in techniques that educate the next generation of high-net-worth heirs, Babcic says.

Martin says VR can be a useful educational tool to nudge younger people to save money by showing the impact of their investments, or lack thereof.

“For example, a low savings rate could be visualized by showing a future state of struggling to put food on the table or pay for healthcare services in contrast to a high savings rate scenario that shows a comfortable retirement lifestyle. Retirement plan advisors could use such a tool to positively motivate participant behaviors, leading to improved retirement readiness,” Martin says.

Other use cases for VR involve gauging a client’s appetite for risk by simulating market downturns and offering visuals on how that may play out in their lives, Martin adds.

In addition, VR can be used to train new advisors by simulating client meetings and different, challenging scenarios, making it “much quicker than traditional learn-as-you-go training methods commonly used today,” Martin says.

These various VR use cases have been cooked up at Fidelity Labs, the innovation incubator at Fidelity Investments, says Adam Schouela, who leads the Emerging Technology team at Fidelity Labs. His team has been looking at various financial services applications for VR and AR or a combination of them, specifically for customer education, employee training, data visualization, and collaboration between advisors and clients, or within teams. Think of it as a better way to illustrate ideas, instead of using a whiteboard.

“We are seeing how we may educate better our customers and give them a different type of experience to better understand financial concepts,” he says. “We created an application to understand retirement readiness age. You are presented with decisions and how these decisions impact the age you are ready to retire. It’s to better articulate the impact of those decisions.”

Fidelity Labs just introduced Cora, which it calls a VR "agent." Built using Amazon Web Services' VR application Sumerian, Cora can answer questions on how stocks are doing, pull up company charts, and answer questions on how a company is doing. A client can verbally ask Cora questions in a VR chat room.

Cora is a prototype, and the VR/AR employee training programs are in the pilot stage, Schouela says.

For much of the financial services industry, many use cases for VR and AR have been gimmicky or branding exercises up to this point, says Lex Sokolin, global director of fintech strategy at Autonomous Research. Examples abound such as Ally Bank offering an AR smartphone app where users could catch flying dollar bills.

“I don't think even the big tech firms yet know the right user experience of VR/AR and wealth management is several steps behind,” says Sokolin.

“VR is usually good for emotional journeys, so I would see it as a way to get clients to understand what aging, or retirement, or parenthood are like, and to plan around it,” Sokolin adds. “AR is going to change our journey through the world, creating digital twins out of everything. We can imagine many overlays for budgeting or emotional software, but this is far from being commercial.”

There hasn’t been wide adoption of VR and AR technology yet, Babcic notes, the way that smartphones have. Price and refinement are issues. VR goggles range from $5 headsets at Walmart to $399 for an Oculus rift, while AR glasses, which can retail from $89 to $1,000, are considered ugly and look more like bulky 3D movie goggles by some technology reviewers. When Google tested their AR glasses, Glass, critics widely panned it.

Some advisor tech observers remain skeptical of both technologies.

Bill Winterberg, technology consultant to financial advisors at FPPad.com, splashed cold water on visualization use cases for VR. The presentations may be counterintuitive and potentially overwhelm clients, he warned. But he remained open to the possibility of VR and AR becoming mainstays in wealth management.

“Maybe we can have this takeoff in 10 years,” Winterberg says. “It’s so far out there and so much can change in the meantime.”

Virtual reality in wealth management? It's happening (2024)

FAQs

What is a short answer to virtual reality? ›

Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings. This environment is perceived through a device known as a Virtual Reality headset or helmet.

How does virtual reality affect the economy? ›

One of the main drivers of VR revenue is the gaming industry, which accounts for a large share of the VR content market. According to a report by Statista, the global VR gaming market size was valued at USD 11.56 billion in 2020 and is projected to reach USD 42.50 billion by 2025, growing at a CAGR of 29.7%.

Is VR a good investment? ›

Virtual reality technology has given new options for entertainment and leisure while making a splash on the stock market. The global virtual reality market is expected to expand at a compound annual growth rate of 27.5% from 2023 to 2030, according to a report from Grand View Research.

What is the main point of virtual reality? ›

virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment.

How does virtual reality affect real life? ›

For example, the immersive nature of VR and AR experiences can lead to addiction and isolation. There are also concerns about the impact of prolonged exposure to VR and AR on eyesight and mental health. In conclusion, the impact of VR and AR on society is multifaceted and complex.

What are the dangers of virtual reality? ›

Some of the risks of using a virtual reality headset are:
  • Experiencing physical injury. ...
  • Negative impact on mental wellbeing. ...
  • Experiencing unwanted contact. ...
  • Encountering harmful content. ...
  • Oversharing private information. ...
  • Spending real money.

Is virtual reality good or bad? ›

VR headsets play tricks on your senses, and the mismatch between body movements and what you see in the virtual world can cause dizziness and nausea. Additionally, VR may cause eye strain due to the immense visual stimuli that often exist in virtual experiences. This can lead to eye damage over time.

How does virtual reality save money? ›

Reduced Equipment Costs

Virtual reality training can simulate real-life scenarios and environments without the need for this equipment. This can save companies significant amounts of money on equipment costs, especially for high-risk or dangerous training scenarios.

How can virtual reality negatively impact society? ›

However, VR can also have negative impacts on the social aspects of using VR for social good, such as creating isolation, alienation, or polarization. For example, VR can reduce the users' contact or connection with the real world or with other people who have different views or values.

Is virtual reality bad for the Environment? ›

While VR users may feel that their actions have no impact on the physical world, the truth is that they still generate carbon emissions [13]. True, the amount of carbon emissions may differ from those in the physical world, depending on the performed activity.

Is VR growing or dying? ›

Augmented reality (AR) headsets are facing a short-term decline of 8.7% nearing the end of 2022. However, virtual reality (VR) headsets are on the rise with sales growing steadily by 32% year over year according to 2022 Q2 data. Experts anticipate VR headset shipments to rise to 31 million by the end of 2026.

How does VR affect finance? ›

Virtual reality in finance can help set up collaborative workspaces. These spaces will hold meetings that can be like the real world and, in real-time, can improve engagement among teams. It can also facilitate better communication, replicating a face-to-face scenario.

Does VR have a future? ›

The future of virtual reality is increasingly leaning towards multisensory experiences. It's not just about what users can see; it's about what they can touch, smell, and even taste. The more realistic the virtual world, the more immersive and captivating the experience for the user.

What is the best definition of virtual reality? ›

Virtual reality is the use of computer technology to create simulated environments. Virtual reality places the user inside a three-dimensional experience. Instead of viewing a screen in front of them, users are immersed in and interact with 3D worlds.

What is virtual reality in one word? ›

virtual reality. A computer simulation of a real or imaginary world or scenario, in which a user may interact with simulated objects or living things in real time.

How do you define VR? ›

Virtual Reality (VR) is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with. Special goggles, also called VR headsets, are placed over the eyes and fully immerse you in the virtual environment, creating a realistic experience in the simulation.

What is virtual reality explained for kids? ›

Virtual reality is a digitally created experience that completely immerses the user in a simulated world. For example, you could be climbing Mount Everest or duelling Darth Vader, all from your front room. VR is typically facilitated by handheld controllers and a headset worn directly over the eyes.

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