Sharpness (2024)

For the enchantment in Minecraft Dungeons, see MCD:Sharpness.

Sharpness is an enchantment applied to a sword or axe that increases melee damage.

Contents

  • 1 Usage
    • 1.1 Damage per hit
      • 1.1.1 Java Edition
      • 1.1.2 Bedrock Edition
  • 2 Incompatibilities
  • 3 Data values
    • 3.1 ID
  • 4 History
  • 5 Issues

Usage[]

In Java Edition, Sharpness adds 0.5 * level + 0.5 extra damage.

In Bedrock Edition, each level of Sharpness adds 1.25 extra damage.

An anvil is required for the player to apply Sharpness V to a wooden, stone, iron, diamond, or netherite weapon, though iron and diamond swords with it can generate in end city and bastion remnant chests. Golden weapons can get Sharpness V through enchanting.

Damage per hit[]

These tables detail how much damage is done per attack based on the level of enchantment used, assuming the target is not wearing armor and the attack is fully charged.‌[Java Edition only]

Sharpness extra damage
EditionIIIIIIIVV
In Java Edition1Sharpness (1)1.5Sharpness (2) × 0.752Sharpness (3)2.5Sharpness (4) × 1.253Sharpness (5)Sharpness (6)
In Bedrock Edition1.25Sharpness (7) × 0.6252.5Sharpness (8) × 1.253.75Sharpness (9) × 1.8755Sharpness (10)Sharpness (11)Sharpness (12)6.25Sharpness (13) × 3.125

Java Edition[]

Note: The numbers in parentheses are critical hits
Swords
WeaponBase damageSharpness ISharpness IISharpness IIISharpness IVSharpness V
4 (6)5 (7)5.5 (7.5)6 (8)6.5 (8.5)7 (9)
5 (7.5)6 (8.5)6.5 (9)7 (9.5)7.5 (10)8 (10.5)
6 (9)7 (10)7.5 (10.5)8 (11)8.5 (11.5)9 (12)
7 (10.5)8 (11.5)8.5 (12)9 (12.5)9.5 (13)10 (13.5)
8 (12)9 (13)9.5 (13.5)10 (14)10.5 (14.5)11 (15)
Axes
7 (10.5)8 (11.5)8.5 (12)9 (12.5)9.5 (13)10 (13.5)
9 (13.5)10 (14.5)10.5 (15)11 (15.5)11.5 (16)12 (16.5)
10 (15)11 (16)11.5 (16.5)12 (17)12.5 (17.5)13 (18)

Bedrock Edition[]

Swords and Axes
Note: The numbers in parentheses are critical hits
WeaponBase damageSharpness ISharpness IISharpness IIISharpness IVSharpness V
4 (6)5.25 (7.875)6.5 (9.75)7.75 (11.625)9 (13.5)10.25 (15.375)
5 (7.5)6.25 (9.375)7.5 (11.25)8.75 (13.125)10 (15)11.25 (16.875)
6 (9)7.25 (10.875)8.5 (12.75)9.75 (14.625)11 (16.5)12.25 (18.375)
7 (10.5)8.25 (12.375)9.5 (14.25)10.75 (16.125)12 (18)13.25 (19.875)
8 (12)9.25 (13.875)10.5 (15.75)11.75 (17.625)13 (19.5)14.25 (21.375)
9 (13.5)10.25 (15.375)11.5 (17.25)12.75 (19.125)14 (21)15.25 (22.875)

Incompatibilities[]

Sharpness, Smite, Cleaving,‌[upcoming: JE Combat Tests] and Bane of Arthropods are mutually exclusive. However, if commands are used to have two or more of these enchantments on the same item, their effects stack.‌[Java Edition only]

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Sharpnesssharpnessenchantment.minecraft.sharpness

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Sharpnesssharpness9enchantment.damage.all

History[]

Java Edition
1.0.0
{{Extension DPL}}<ul><li>[[Magma Cream|Magma Cream]]<br/>{{Item| title = Magma Cream| image = Magma Cream.png| renewable = Yes| stackable = Yes (64)}}'''Magma cream''' is an [[item]] used in [[brewing]] to create [[potion]]s of [[Fire Resistance]], and to manually craft [[magma block]]s.== Obtaining ===== Mob loot ======= Magma cubes ====All but tiny-sized [[magma cube]]s drop 0–1 magma cream. The maximum amount of magma cream is increased by 1 per level of [[Looting]], for a maximum of 4 with Looting III.=== Crafting ==={{Crafting|Blaze Powder|Slimeball|Output= Magma Cream|type= Brewing}}=== Chest Loot ==={{LootChestItem|magma-cream}}== Usage ===== Brewing ingredient ==={{brewing |showname=1 |head=1 |Magma Cream|Mundane Potion|base=Water Bottle}}{{brewing |foot=1 |Magma Cream |Potion of Fire Resistance}}=== Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Magma Cream|spritetype=item|nameid=magma_cream|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Magma Cream|spritetype=item|nameid=magma_cream|id=430|form=item|foot=1}}== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Magma Cream JE1.png|32px]] Added magma cream.}}{{History|||snap=Beta 1.9 Prerelease 3|Magma cream can now be [[brewing|brewed]] in a [[water bottle]] to create a mundane [[potion]], or in an awkward potion to create a potion of [[Fire Resistance]].}}{{History||1.1|snap=release|[[Magma cube]]s now [[drops|drop]] magma cream.}}{{History||1.3.1|snap=1.3|[[File:Magma Cream JE2 BE1.png|32px]] The texture of magma cream has been changed.}}{{History||1.10|snap=16w20a|Magma cream can now be [[crafting|crafted]] into [[magma block]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 378.}}{{History||1.14|snap=18w43a|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}{{History||1.16|snap=20w07a|Magma cream has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–3.}}{{History|||snap=20w09a|Magma cream now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}{{History|||snap=20w16a|Magma cream now generates in[[bastion remnant]]schests.}}{{History||1.16.2|snap=20w28a|Magma cream can no longer be obtained from bartering with piglins.}}{{History|||snap=20w30a|The average yield of magma cream from bastion remnant chests has been slightly increased.}}{{History|pocket edition alpha}}{{History||v0.11.0|snap=build 1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.|Magma cream is currently unobtainable.}}{{History||v0.11.0|snap=build 8|[[Magma cube]]s now [[drops|drop]] magma cream.}}{{History||v0.12.1|snap=build 1|Added magma cream to the [[Creative]] mode [[inventory]].|Magma cream can now be [[crafting|crafted]].}}{{History|pocket}}{{History||1.1.3|snap=alpha 1.1.3.0|Magma cream can now be crafted into [[magma block]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}{{History||1.16.0|snap=beta 1.16.0.57|Magma cream can be obtained from bartering with piglins.|Magma cream can now be found in[[bastion remnants]]chests.}}{{History||1.16.100|snap=beta 1.16.100.54|Magma cream can no longer be obtained from [[barter]]ing with [[piglin]]s.}}{{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}{{history|foot}}== Issues =={{issue list}}{{items}}[[Category:Renewable resources]][[cs:Lávová pěna]][[de:Magmacreme]][[es:Crema de magma]][[fr:Crème de magma]][[hu:Magmakrém]][[ja:マグマクリーム]][[ko:마그마 크림]][[lzh:火漿膏]][[nl:Magmacrème]][[pl:Magmowy krem]][[pt:Creme de magma]][[ru:Лавовый крем]][[th:ครีมแมกม่า]][[uk:Магмовий крем]][[zh:岩浆膏]]</li><li>[[Leather|Leather]]<br/>{{About||the leather from rabbits|Rabbit Hide|the armor material|Armor materials}}{{Item| image = Leather.png| renewable = Yes| stackable = Yes (64)}}'''Leather''' is an [[item]] used to make [[item frame]]s, [[armor]] and [[book]]s.== Obtaining ===== Mob loot ===Upon death, [[cow]]s, [[mooshroom]]s, [[horse]]s, [[donkey]]s, [[mule]]s, [[llama]]s and [[trader llama]]s drop 0–2 leather, while [[hoglin]]s drop 0–1 leather. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 5 leather (4 leather from hoglins) with Looting III.A [[fox]] sometimes spawns holding leather, which always drops upon death. Alternatively, a player can drop a [[food]] item, causing the fox to drop the leather.=== Fishing ===Leather can be obtained as a "junk" item from [[fishing]].=== Crafting ==={{Crafting |A1= Rabbit Hide |B1= Rabbit Hide |A2= Rabbit Hide |B2= Rabbit Hide |Output=Leather |type=Material}}=== Chest loot ==={{LootChestItem|leather}}=== Villager gifts ==={{in|java}}, leatherworker [[villager]]s throw leather at players under the [[Hero of the Village]] effect.=== Bartering ===[[Piglin]]s may [[barter]] 2-4 leather when given a [[gold ingot]].== Usage ===== Crafting ingredient ==={{crafting usage}}=== Trading ===Novice-level leatherworker villagers have a {{frac|2|3}} chance to [[trading|buy]] 6 leather for one [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}.=== Repairing ===Leather is the repair item for the [[armor materials|leather armor]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:* {{ItemLink|Leather cap}}* {{ItemLink|Leather tunic}}* {{ItemLink|Leather pants}}* {{ItemLink|Leather boots}}== Achievements =={{load achievements|Cow Tipper}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Leather|spritetype=item|nameid=leather|itemtags=ignored_by_piglin_babies|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leather|spritetype=item|nameid=leather|id=381|form=item|foot=1}}== History =={{History|java alpha}}{{History||v1.0.8|[[File:Leather JE1 BE1.png|32px]] Added leather.|Leather [[drops]] from [[cow]]s.|The [[crafting]] recipe for leather [[armor]] has been changed from cloth to leather (leather armor was previously [[craft]]ed with [[wool]], and was called "cloth armor" in the game code).}}{{History||v1.0.17|[[Chicken]]s in [[Survival]] [[multiplayer]] now [[drop]] leather if killed by [[fire]], fall [[damage]] or [[cactus]].}}{{History||v1.2.6|Chickens dropping leather was fixed by this version at the latest.{{when|It would be nice to know exactly when. It's at most a 3 1/2 month bug, though it was at the beginning. Might count as short-lived.}}.}}{{History|java}}{{History||1.3.1|snap=12w17a|Leather is now required to craft [[book]]s.}}{{History||1.4.2|snap=12w34a|Leather is now used to craft the newly added [[item frame]]s.}}{{History||1.6.1|snap=13w16a|Leather is now used to craft [[horse saddle]]s.|[[Horse]]s now [[drop]] leather.}}{{History|||snap=13w18a|Leather is no longer used to craft [[horse saddle]]s.}}{{History||1.7.2|snap=13w36a|Leather can be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}{{History||1.8|snap=14w02a|Leather can now be [[trading|sold]] to leatherworker [[villager]]s, at 9–12 leather for 1 [[emerald]].}}{{History|||snap=14w27b|Leather can now be crafted using 4 [[rabbit hide]].}}{{History||1.9|snap=15w41a|Leather can now be used to repair [[elytra]].}}{{History||1.11|snap=16w39a|[[Llama]]s now [[drop]] leather.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 334.}}{{History|||snap=18w07a|[[Phantom]]s now drop leather.}}{{History|||snap=18w14a|Phantoms no longer [[drop]] leather.|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}{{History||1.14|snap=18w43a|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}{{History|||snap=18w48a|Leather can now be found in chests in [[village]] tanneries.}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with leather in their mouths.}}{{History|||snap=19w08a|Leather is now used to [[craft]] leather [[horse armor]].}}{{History|||snap=19w13a|Leatherworker villagers now give leather to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w07a|Leather is dropped by the new [[hoglin]]s.|Leather has a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–7.}}{{History|||snap=20w09a|Leather now has a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}{{History|||snap=20w16a|Leather now generates in[[bastion remnants]]chests.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Leather JE1 BE1.png|32px]] Added leather. It is currently unobtainable and serves no purpose.}}{{History||v0.6.0|Leather is now obtainable by killing [[cow]]s.|Leather can be used to craft leather [[armor]].}}{{History||v0.11.0|snap=build 1|Leather can now be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}{{History||v0.12.1|snap=build 1|Leather is now required to craft [[book]]s.}}{{History||v0.13.0|snap=build 1|Leather can now be [[craft]]ed using 4 [[rabbit hide]].}}{{History||v0.15.0|snap=build 1|Leather is now used to craft leather [[horse armor]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Leather can now be used to repair [[elytra]].}}{{History||1.0.4|snap=alpha 1.0.4.0|9-12 leather can now be [[trading|sold]] to leatherworker [[villager]]s.}}{{History|bedrock}}{{History||1.6.0|snap=beta 1.6.0.5|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}{{History||1.10.0|snap=beta 1.10.0.3|Leather can now be found in [[village]] tannery house [[chest]]s.|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, leatherworker [[villager]]s now [[trading|buy]] 6 leather for an [[emerald]].}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop leather.}}{{History||1.16.0|snap=beta 1.16.0.57|Hoglins now drop leather.|Leather can now be obtained from bartering with piglin.|Leather can now be found in[[bastion remnants]]chests.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather JE1 BE1.png|32px]] Added leather.}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Leather is now used to [[craft]] leather [[horse armor]].}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Leather JE1 BE1.png|32px]] Added leather.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Renewable resources]][[cs:Kůže]][[de:Leder]][[es:Cuero]][[fr:Cuir]][[hu:Bőr]][[it:Cuoio]][[ja:革]][[ko:가죽]][[nl:Leer]][[pl:Skóra]][[pt:Couro]][[ru:Кожа]][[th:หนังสัตว์]][[uk:Шкіра]][[zh:皮革]]</li></ul>
Beta 1.9 Prerelease 3Added Sharpness.
1.8
{{Extension DPL}}<ul><li>[[Rotten Flesh|Rotten Flesh]]<br/>{{Item| title = Rotten Flesh| image = Rotten Flesh.png| renewable = Yes| heals = {{hunger|4}}|effects={{EffectLink|link=Hunger (status effect)|Hunger}} (0:30) (80% chance) | stackable = Yes (64)}}'''Rotten flesh''' is a [[food]] item that can be eaten by the [[player]], with high risk of inflicting [[Hunger (status effect)|Hunger]] and low [[Saturation]].== Obtaining ===== Mob loot ======= Zombies ====[[Zombie]]s, [[zombie villager]]s, [[zombie horse]]s, [[husk]]s, and [[drowned]] drop from 0 to 2 units of rotten flesh. [[Looting]] can increase this by one per level, for a maximum of 5 rotten flesh.==== Zoglins ====[[Zoglin]]s drop 1-3. Looting III grants a maximum of 6.==== Zombified piglins ====[[Zombified Piglin|Zombified piglins]] drop 0-1. Looting III grants a maximum of 4.=== Fishing ===Rotten flesh can be obtained as a "junk" item while [[fishing]].=== Chest loot ==={{LootChestItem|rotten-flesh}}=== Cat gifts ==={{main|Cat#Gifts}}Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rotten flesh.== Usage ===== Food ==={{see also|Tutorials/Hunger management}}To eat rotten flesh, press and hold {{control|use}} while rotten flesh is selected in the hotbar.Eating rotten flesh restores {{hunger|4}} [[hunger]] and 0.8 hunger [[Hunger#Mechanics|saturation]], but has an 80% chance of inflicting {{EffectLink|Hunger (effect)|id=Hunger}} for 30 seconds. Note that the duration does ''not'' accumulate when eating multiple pieces. However, if more is consumed and the [[Hunger (effect)|Hunger]] status effect is inflicted, the duration resets to 30 seconds.=== Wolves ===Rotten flesh can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.Wolves are immune to the Hunger effect.=== Trading ===Novice-level [[Trading#Cleric|cleric villagers]] buy 32 rotten flesh for 1 [[emerald]] as part of their trades.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Rotten Flesh|spritetype=item|nameid=rotten_flesh|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Rotten Flesh|spritetype=item|nameid=rotten_flesh|id=277|form=item|foot=1}}== Achievements =={{load achievements|Iron Belly}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video =={{Video note|The video is outdated, as rotten flesh can now be also gained from [[fishing]], [[trading]], or loot chests.}}<div style="text-align:center">{{yt|xTrUEVoe9Tw}}</div>== History =={{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Rotten Flesh JE1.png|32px]] Added rotten flesh. |[[Zombie]]s and [[zombie pigmen]] now drop rotten flesh instead of [[feather]]s and [[cooked porkchop]]s respectively.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Food poisoning can now be stopped by drinking [[milk]].}}{{History||1.2.1|snap=12w03a|Rotten flesh can now be used to [[Breeding|breed]] wolves. When a wolf eats rotten flesh, it will not receive the [[Hunger (effect)|Hunger]] effect.}}{{History||1.3.1|snap=12w21a|Rotten flesh can now be found in [[desert temple]] [[chest]]s.|Priest [[villager]]s now [[trading|buy]] rotten flesh.}}{{History|||snap=1.3|[[File:Rotten Flesh JE2 BE1.png|32px]] The texture of rotten flesh has been changed.}}{{History|||snap=12w22a|Rotten flesh now generates in [[jungle temple]] chests.|Priest [[villager]]s no longer [[trading|buy]] rotten flesh.}}{{History||1.7.2|snap=13w36a|Rotten flesh can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}{{History||1.8|snap=14w02a|Cleric [[villager]]s now [[trading|buy]] 36–40 rotten flesh for 1 [[emerald]], as their tier I trade.}}{{history||1.9|snap=15w43a|Rotten flesh may now be found in [[igloo]] basem*nt [[chest]]s.}}{{history|||snap=15w44a|Rotten flesh now generates in [[dungeon]] chests.|The average yield of rotten flesh has been decreased in [[desert temple]] chests.}}{{History||1.11|snap=16w39a|Rotten flesh can now be found in [[woodland mansion]] [[chest]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 367.}}{{History|||snap=18w09a|Rotten flesh now generates in the loot [[chest]]s of [[underwater ruins]].}}{{History|||snap=18w11a|[[Drowned]] may now [[drops|drop]] rotten flesh upon death.|Rotten flesh now sometimes generates in [[shipwreck]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}{{History|||snap=18w44a|[[Cat]]s now offer rotten flesh as [[Cat#Gifts|gift]]s.}}{{History|||snap=18w50a|Rotten flesh can now be found in [[village]] temple chests.}}{{History||1.16|snap=20w06a|Added [[hoglin]]s, which can drop rotten flesh if killed.}}{{History|||snap=20w07a|Rotten flesh has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 4–12.|[[Hoglin]]s no longer drop rotten flesh.}}{{History|||snap=20w09a|Rotten flesh can no longer be obtained by bartering with piglins.}}{{History|||snap=20w14a|Added [[zoglin]]s, which drop rotten flesh when killed.}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh. |As the hunger bar has not yet been added, rotten flesh inflicts [[poison]] rather than [[hunger]].|[[Zombie]]s and [[zombie pigmen]] now [[drops|drop]] rotten flesh.}}{{History|||snap=build 11|Rotten flesh can now be used to feed [[wolves]].}}{{History||v0.12.1|snap=build 1|Eating rotten flesh now gives the [[player]] the [[Hunger]] status effect.|Rotten flesh now restores [[hunger]] instead of [[health]].|Added [[zombie villager]]s, which [[drops|drop]] rotten flesh when killed.}}{{History||v0.13.0|snap=build 1|Rotten flesh can now be found inside [[desert temple]] [[chest]]s.}}{{History||v0.15.0|snap=build 1|Added [[husk]]s and [[zombie horse]]s, both of which drop rotten flesh when killed.|Rotten flesh can now be found inside [[jungle temple]] chests.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Rotten flesh can now be found inside the basem*nt [[chest]]s of [[igloo]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|36-40 rotten flesh can now be [[trading|sold]] to cleric [[villager]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Rotten flesh can now be found in [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which [[drops|drop]] rotten flesh when killed.}}{{History|||snap=beta 1.2.14.2|Rotten flesh can now be found in some [[shipwreck]] [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Rotten flesh can now be found inside [[underwater ruins]] chests.}}{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rotten flesh as a gift.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Rotten flesh can now be found in [[desert]] [[village]] temple [[chest]]s.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, cleric [[villager]]s now [[trading|buy]] 32 rotten flesh for an [[emerald]].}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}{{History|new3ds}}{{History||0.1.0|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}{{History|foot}}== Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--rotten-flesh Taking Inventory: Rotten Flesh] – Minecraft.net on June 8, 2020{{Items}}[[cs:Shnilé maso]][[de:Verrottetes Fleisch]][[es:Carne podrida]][[fr:Chair putréfiée]][[hu:Rohadt hús]][[it:Carne marcia]][[ja:腐った肉]][[ko:썩은 살점]][[nl:Bedorven vlees]][[pl:Zgniłe mięso]][[pt:Carne podre]][[ru:Гнилая плоть]][[uk:Гнила плоть]][[zh:腐肉]][[Category:Renewable resources]][[Category:Food]]</li><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}}{{Item| image = Wheat.png| renewable = Yes| stackable = Yes (64)}}'''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals.== Obtaining ===== Natural generation ==={{LootChestItem|wheat}}=== Farming ==={{main|Tutorials/Crop farming}}When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat.=== Crafting ==={{Crafting|Hay Bale|Output= Wheat,9|type= Material}}=== Drops ===A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat.== Usage ===== Food ===[[File:New Cattle.png|thumb|Using wheat to lead a cow.]]When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest.Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode."Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds.Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds.=== Crafting ingredient ==={{crafting usage}}=== Trading ===Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]].=== Composting ===Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]].== Achievements =={{load achievements|Bake Bread;The Lie;Repopulation}}== Advancements =={{load advancements|A Seedy Place}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wheat|spritetype=item|nameid=wheat|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wheat|spritetype=item|nameid=wheat|id=334|form=item|foot=1}}== Video =={{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}}<div style="text-align:center">{{yt|JbAURiYQZlA}}</div>== History =={{History|java indev}}{{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added.|Wheat can be used to craft [[bread]].}}{{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}{{History|java infdev}}{{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}}{{History|java beta}}{{History||1.2|Wheat can now be used to craft [[cake]].}}{{History||1.4|Wheat can now be used to craft [[cookie]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}}{{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}}{{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}}{{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat.|Foals can now have their growth increased by being fed wheat.}}{{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}}{{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}}{{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}{{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basem*nt chests.}}{{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}}{{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}}{{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}}{{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}}{{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}{{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}}{{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}}{{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}}{{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}}{{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}}{{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}}{{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}{{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}}{{History||v0.7.0|Wheat can now be used to craft [[cake]].}}{{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]].|Wheat can now be used to craft [[hay bale]]s.}}{{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s.|Wheat can now be used to craft [[cookie]]s.}}{{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}}{{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basem*nt chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}}{{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests.|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests.|Wheat can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]].File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref></gallery>== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022{{Items}}[[Category:Plants]][[Category:Food]][[cs:Pšenice]][[de:Weizen]][[es:Trigo]][[fr:Blé]][[hu:Búza]][[it:Grano]][[ja:小麦]][[ko:밀]][[nl:Tarwe]][[pl:Pszenica]][[pt:Trigo]][[ru:Пшеница]][[th:ข้าวสาลี]][[uk:Пшениця]][[zh:小麦]][[Category:Renewable resources]]</li></ul>
14w02aSharpness V can now be applied to a sword without the use of an anvil.
1.9
{{Extension DPL}}<ul><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}}{{Item| title = Beetroot| image = Beetroot.png| heals = {{hunger|1}}| renewable = Yes| stackable = Yes (64)}}A '''beetroot''' is a food and [[dye]] ingredient.== Obtaining ===== Farming ===Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant.These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. -->== Usage ===== Food ===A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot.=== Crafting ingredient ==={{crafting usage}}=== Breeding ===Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot.[[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed.=== Composting ===Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1.=== Trading ===Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Beetroot|spritetype=item|nameid=beetroot|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Beetroot|spritetype=item|nameid=beetroot|id=285|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java}}{{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}}{{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}{{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}}{{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}}{{History|pocket alpha}}{{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}}{{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}}{{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}}{{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}}{{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]].|Beetroot can now generate in [[village]]s as [[crop]]s.}}{{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}}{{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}}{{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}}{{History|console}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}{{History|foot}}== Issues =={{Issue list}}== Gallery ==<gallery>File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]].File:Pigs following beetroot holder.png|Pigs following the [[player]].File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].File:Beetroot farm.png|A beetroot garden.</gallery>== References =={{Reflist}}{{Items}}[[Category:Plants]][[Category:Food]][[Category:Renewable resources]][[cs:Červená řepa]][[de:Rote Bete]][[es:Remolacha]][[fr:Betterave]][[hu:Cékla]][[it:Barbabietola]][[ja:ビートルート]][[ko:비트]][[nl:Biet]][[pl:Burak]][[pt:Beterraba]][[ru:Свёкла]][[th:บีทรูท]][[uk:Буряк]][[zh:甜菜根]]</li><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}{{stub}}{{Joke feature}}{{exclusive|java}}{{item| image = Missing Texture.png| rarity=Common| stackable=No|title=minecraft:dupe_hack|renewable=Yes}}'''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].==Obtaining==Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.==Usage==The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.When using the Dupe Hack, it has a random chance of breaking, which is often decided by votes.===Crafting ingredient==={{Crafting |Any Item |Dupe Hack |Output=Any Item, 2 |showdescription=1 |description=The dupe hack item remains in the crafting grid after duplicating an item. |foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=minecraft:dupe_hack|spritetype=item|nameid=dupe_hack|form=item|foot=1|spritename=missingno}}==History=={{History|java}}{{History||23w13a_or_b|[[File:Missing Texture JE4.png|32px]] Added minecraft:dupe_hack.}}{{History|foot}}{{items}}{{Jokes}}<references />[[Category:Joke items]][[ja:Dupe Hack]][[pt:Dupe Hack]]</li></ul>
15w36aThe formula for sharpness has been changed to Level + 0.5 * (Level - 1). Previously, Sharpness added 1.25Sharpness (14) × 0.625 damage per level; see Armor/Bedrock Edition § Enchantments for the effect of pre-1.9 Protection. Sharpness I now adds 1, sharpness II stays the same 2.5, sharpness III now adds 4, sharpness IV now adds 5.5 and sharpness V now adds 7.
15w36dChanged the sharpness calculation from Level + 0.5 * (Level - 1) to 1 + 0.5 * (Level - 1), greatly weakening the values of the enchantment.
Upcoming Java Edition
Combat Tests
{{Extension DPL}}<ul><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}}{{Item| image = Ink Sac.png| renewable = Yes| stackable = Yes (64)}}An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]].== Obtaining ===== Mob loot ======= Squid ===={{see also|Tutorials/Squid farming|title1=Squid farming}}A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III.=== Fishing ===Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance.=== Trading ===[[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]].=== Natural generation ==={{LootChestItem|ink-sac}}== Usage ===== Crafting ingredient ==={{crafting usage}}{{IN|bedrock}}, ink sacs can be also used in banner patterns:{{banner crafting usage}}=== Loom ingredient === {{Banner loom usage|Ink Sac}}=== Dye ==={{Dye usage}}* Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]].=== Trading ===Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}.=== Signs ===Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default.== Sounds =={{edition|java}}:{{Sound table|sound=Ink sac1.ogg|sound2=Ink sac2.ogg|sound3=Ink sac3.ogg|subtitle=Ink Sac splotches|source=block|description=When an ink sac is used on a sign|id=item.ink_sac.use|translationkey=subtitles.item.ink_sac.use|volume=1.0|pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Ink sac1.ogg|sound2=Ink sac2.ogg|sound3=Ink sac3.ogg|source=sound|description=When an ink sac is used on a sign|id=sign.ink_sac.use|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Ink Sac|spritetype=item|nameid=ink_sac|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Ink Sac|spritetype=item|nameid=ink_sac|aliasid=dye / 0|id=413|form=item|translationkey=item.dye.black.name|foot=1}}== Video =={{video note|Ink sacs can no longer be used as a dye in Java Edition.}}<div style="text-align:center">{{yt|ABYCZfawO60}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}}{{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}}{{History|java}}{{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}}{{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}}{{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}}{{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}}{{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]].|Ink sacs can no longer be used as a [[dye]].|All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye.|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}}{{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}}{{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}}{{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}}{{History|||snap=build 3|Ink sacs are now available in [[creative]].}}{{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}}{{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]].|Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}}{{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}}{{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]].|Ink sacs can now be used to craft [[dark prismarine]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s.|Ink sacs can now be used to dye [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s.|Added [[banner]]s, which can be [[dye]]d with ink sacs.|Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s.|Ink sacs can now be used to craft black [[concrete powder]].|[[Stained glass]] can now be [[crafting|crafted]].}}{{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s.|Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}}{{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s.|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}}{{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[Category:Bedrock Edition specific information]][[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[cs:Váček inkoustu]][[de:Tintenbeutel]][[es:Saco de tinta]][[fr:Poche d'encre]][[hu:Tintazsák]][[ja:イカスミ]][[ko:먹물 주머니]][[nl:Inktzak]][[pl:Torbiel z atramentem]][[pt:Bolsa de tinta]][[ru:Чернильный мешок]][[uk:Чорнильний мішок]][[zh:墨囊]]</li><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item| image = Disc Fragment.png| renewable = No| stackable = Yes (64)}}A '''disc fragment''' is a [[music disc]] fragment obtained from [[ancient city]] loot chests. Nine fragments can be combined in a [[Crafting Table|crafting table]] to make a music disc named "5".== Obtaining ===== Chest loot ==={{LootChestItem|disc-fragment-5}}== Usage ===== Crafting ingredient ==={{crafting usage|Disc Fragment 5}}== Data values ===== ID ==={{ID table|edition=java<!--|showitemtags=y-->|showforms=y|firstcolumnname=Track|generatetranslationkeys=y|displayname=Samuel Åberg - 5|spritename=disc-fragment-5|spritetype=item|nameid=disc_fragment_5<!--|itemtags=-->|form=item|foot=y}}== History =={{History|java}}{{History||1.19|snap=22w16a|[[File:Disc Fragment.png|32px]] Added disc fragments.}}{{History|bedrock}}{{History||1.19.0|snap=beta 1.19.0.28|[[File:Disc Fragment.png|32px]] Added disc fragments.}}{{History|foot}}== Issues =={{Issue list}}==Gallery==<gallery>9 to 5.jpg|9 fragments of the 5 music disc.</gallery>==See also==* {{EnvLink|Music}}* {{ItemLink|Music Disc}}{{Items}}[[de:Plattenbruchstück]][[es:Fragmento de disco]][[fr:Fragment de disque]][[ja:レコードの破片]][[pl:Fragment płyty]][[pt:Fragmento de disco]][[ru:Фрагмент пластинки 5]][[uk:Фрагмент платівки]][[zh:唱片残片]][[Category:Non-renewable resources]]</li></ul>
Combat Test 4Sharpness can now be applied to axes.
Sharpness is mutually exclusive with new enchantment Cleaving.
Pocket Edition Alpha
v0.12.1
{{Extension DPL}}<ul><li>[[White Dye|White Dye]]<br/>{{Item| image = White Dye.png| renewable = Yes| stackable = Yes (64)}}'''White dye''' is a [[Dye#Primary|primary color dye]] similar to [[bone meal]].== Obtaining ===== Crafting ==={{Crafting |showname=0 |Bone Meal |Output=White Dye |type=Material |head=1}}{{Crafting |Lily of the Valley |Output=White Dye |type=Material |foot=1}}=== Loot chest ==={{#invoke:LootChest|base3|white-dye}}== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|White Dye}}=== Trading ===Apprentice-level shepherd villagers have a 20% chance to buy 12 white dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=White Dye|spritetype=item|nameid=white_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=White Dye|spritetype=item|nameid=white_dye|aliasid=dye / 19|id=410|form=item|translationkey=item.dye.white_new.name|foot=1}}== History =={{History|java}}{{History||1.14|snap=18w43a|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}{{History|||snap=18w44a|White dye can now change the text color on [[sign]]s to white.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells white dye.}}{{History|||snap=19w11a|White dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|White dye can now be used to craft [[white candle]]s.}}{{History|||snap=21w19a|White dyes can no longer be used to craft white candles.}}{{History|||snap=Pre-release 1|White dye can once again be used to craft white candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|White dye can now change the text color on [[hanging sign]]s to white.}}{{History||1.20|snap=23w12a|White dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|White dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within the [[trail ruins]]; white dye is now common loot.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}{{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|lilies of the valley]], which can be used to [[crafting|craft]] white dye.}}{{History||1.11.0|snap=beta 1.11.0.4|White dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of white dye has been changed from <code>dye/19</code> to <code>white_dye</code>.}}{{History|ps4}}{{History||1.83|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[de:Weißer Farbstoff]][[es:Tinte blanco]][[fr:Teinture blanche]][[ja:白色の染料]][[ko:하얀색 염료]][[pl:Biały barwnik]][[pt:Corante branco]][[zh:白色染料]]</li><li>[[Dragon's Breath|Dragon's Breath]]<br/>{{Item| image = Dragon's Breath.png| renewable = Yes| stackable = Yes (64)| rarity = Uncommon}}The '''dragon's breath''' is a [[brewing]] item that is used solely to make [[lingering potion]]s.== Obtaining ==The dragon's breath can be obtained by scooping up the [[ender dragon]]'s breath attack or the purple [[area effect cloud|effect clouds]] caused by [[dragon fireball]]s in an empty [[glass bottle]].== Usage ===== Brewing ingredient ===Dragon's breath may be added to any splash potion to upgrade it to a lingering potion, which can be used to create a lasting [[Lingering Potion#Area Effect Cloud|area effect cloud]], or to craft [[Arrow#Tipped arrows|tipped arrows]].{{brewing |name=[[Lingering Potion]] |showname=1 |Dragon's Breath |Any Lingering Potion |base=Any Splash Potion}}When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>== Sounds =={{Edition|Java}}:{{Sound table|sound=Bottle fill dragon breath1.ogg|sound2=Bottle fill dragon breath2.ogg|subtitle=Bottle fills|source=neutral|description=Filling a glass bottle with dragon's breath|id=item.bottle.fill_dragonbreath|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Bottle fill dragon breath1.ogg|sound2=Bottle fill dragon breath2.ogg|source=sound|description=When a bottle is filled with dragon's breath|id=bottle.dragonbreath|volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0|foot=1}}== Achievements =={{Load achievements|You Need a Mint}}== Advancements =={{load advancements|You Need a Mint}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Dragon's Breath|spritetype=item|nameid=dragon_breath|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Dragon's Breath|spritetype=item|nameid=dragon_breath|id=560|form=item|foot=1}}== History =={{History|java}}{{History||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 437.}}{{History||1.14|snap=18w43a|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}{{History|console}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}{{History|3ds}}{{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* If the dragon's breath is used in a [[crafting]] recipe (using a [[mod]] or a [[data pack]]), it becomes an empty bottle instead of being entirely consumed.== References =={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/dragon-s-breath Taking Inventory: Dragon's Breath] – Minecraft.net on June 9, 2023{{Items}}[[Category:Renewable resources]][[de:Drachenatem]][[fr:Souffle de dragon]][[it:Soffio di drago]][[ja:ドラゴンブレス]][[ko:드래곤의 숨결]][[nl:Drakenadem]][[pl:Oddech smoka]][[pt:Bafo do dragão]][[ru:Драконье дыхание]][[zh:龙息]][[Category:Brewing recipe]]</li></ul>
build 1Added Sharpness.
Legacy Console Edition
TU7CU1 1.0 Patch 11.0.1Added Sharpness.

Issues[]

Issues relating to "Sharpness" are maintained on the bug tracker. Report issues there.

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Sharpness (2024)

FAQs

How much damage does sharpness 6 add? ›

Bedrock Edition
Base damageSharpness ISharpness V
5 (7.5)6.25 (9.375)11.25 (16.875)
6 (9)7.25 (10.875)12.25 (18.375)
7 (10.5)8.25 (12.375)13.25 (19.875)
8 (12)9.25 (13.875)14.25 (21.375)
3 more rows

How much damage increase is sharpness 5? ›

The most amount of damage that a sword enchanted with Sharpness V can do is 11 in Java Edition and 15.25 in Bedrock Edition, without critical hits.

What does sharpness do? ›

Sharpness describes the clarity of detail in a photo, and can be a valuable creative tool for emphasizing texture. Proper photographic and post-processing technique can go a long way towards improving sharpness, although sharpness is ultimately limited by your camera equipment, image magnification and viewing distance.

What skill increases sharpness? ›

Handicraft gives the sharpness +1 skill which increases the sharpness bar. Sharpener gives you fast sharpen which makes you sharpen at a faster rate. One whetstone swipe.

How much does sharpness 5 give? ›

Sharpness I now adds 1, sharpness II stays the same 2.5, sharpness III now adds 4, sharpness IV now adds 5.5 and sharpness V now adds 7.

Is sharpness 4 max? ›

The maximum level for the Sharpness enchantment is Level 5. This means that you can enchant an item with up to Sharpness V.

How much extra damage does sharpness 3 do? ›

The damage increases by tier with the highest being 33% more damage applied. Multiple instances of Sharpness on a weapon stack multiplicatively. Two instances of Sharpness III provide a total of 77% additional damage (a factor of 1.332), and four instances of Sharpness II provide a total of 213.8% additional damage.

Does a netherite axe do more damage? ›

In Minecraft, a netherite axe is a new tool that was introduced in the Nether Update. It will be the most durable of all of the axes which means that it will last the longest before being destroyed. A netherite axe has attack damage of +10 when used as a weapon.

Does a netherite sword do more damage? ›

If you have a Smithing Table, you can combine a Diamond Sword with a Netherite Ingot to make a Netherite Sword, which has more damage and durability.

Should I turn sharpness up? ›

With most TVs, it actually masks fine detail. That means when your sharpness is set too high, you could lose some of the crisp detail possible on that new TV. In some cases, the best sharpness setting is actually zero, while on most TVs the setting is best in the bottom 20% or so.

Should I turn sharpness down? ›

We suggest you turn the sharpness control down to zero, then add sharpness sparingly only if the image looks soft, with poorly defined edges. Also turn off any noise-reduction and image-enhancement or “dynamic” modes; these tend to reduce image quality.

Can axes get sharpness? ›

sharpness is currently extremely difficult to obtain in high levels on axes, and it should stay that way.

Does sharpness effect all mobs? ›

Sharpness deals extra damage to everything, whereas Smite deals more extra damage to only undead mobs. These include skeletons, zombies, withers, wither skeletons, zombie pigmen, skeleton horses and zombie horses. Bane of Arthropods does the same, but only for arthropods.

Is Sharpness better than smite? ›

At first, Smite may outperform Sharpness. But that's not the case! Smite only increases damage dealt to undead mobs, while Sharpness increases the overall melee damage. So when fighting with non-undead mobs, sharpness is way better!

Is Sharpness a good enchantment? ›

It increases the overall melee damage of the player's sword. The max level of enchantment for Sharpness is level V, and each level of enchantment adds 1.25% more damage per melee hit (0.5% on Java.) This enchantment will work on other players and all other mobs in the game.

Can I get sharpness 6? ›

The enchantment table offers Sharpness I - V. Sharpness IV-VII Enchanted Books can be found in the Experimentation Table. ExpandTomioka, located in Dungeons, will sell you a Sharpness VI Enchanted Book for 10,000,000 Coins.

How much extra damage does sharpness 1 do? ›

You start with a 1 damage point boost (Sharpness I) but for every level, your damage increases by 0.5. Sharpness V gives your weapon a 3 damage point boost. What does sharpness do in Minecraft? In Java Edition , Sharpness adds 0.5 * level + 0.5 extra damage.

How much damage does sharpness 5 add to a Netherite AXE? ›

Netherite axe deals 10 base damage (15 crit), and enchanted with Sharpness V, 13 points. A critical hit with enchanted axe will deal 18 points of damage.

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