14 Citations
- S. U. RahmanBang Nguyen-VietYen Thi Hoang NguyenSohail Kamran
- 2024
International Journal of Bank Marketing
Based on TCT theory, this study enriches m-wallet research by examining two important factors, gamification and trust, and thus provides insights into how to improve consumers’ intentions to continue using m-wallets in developing countries.
- PDF
- Catarina NevesTiago OliveiraFernando SantiniLuis Gutman
- 2023
Business, Computer Science
Int. J. Inf. Manag. Data Insights
- 1
- PDF
- Vineeth MathewSanthosh Kumar P. K.Sanjeev M A
- 2022
Psychology, Economics
FIIB Business Review
Financial well-being (FWB) is critical to subjective well-being—a crucial component in measuring social progress. This study explores the simultaneous influence of five psychological traits of…
- 1
- J. ReuterM. Ferreira DiasMaria Jose SouzaAhmad Ryad SoobhanyAmjed Hendi
- 2022
Computer Science, Business
European Conference on Games Based Learning
A gap is found that justifies further research on the formal use of DGBL in the adult population, namely for the development of financial literacy, and a proposal for a model for designing digital games for financial literacy is proposed.
- PDF
- Mobark Q. AldossariQuynh NguyenAnh TaSteven A. Schulz
- 2023
Computer Science
Inf. Syst. Manag.
The empirical results show that system quality and information quality are two key determinants of MFA goal setting and goal tracking use, which significantly influence a user’s goal achievement and behavioral change in terms of physical activities.
- Alberic Aptatio AstriLindrianasari
- 2023
Business, Computer Science
2023 International Conference on Information…
A personal financial management system that will empower users to manage their finances by enabling them to record income, expenses and investments that utilizes data from the Indonesian stock market is introduced.
- Melany LotterC. Okoro
- 2023
Education, Computer Science
9th International Conference on Higher Education…
The study describes the design of a game to educate young graduates while imbibing life-long personal financial management skills and how the game design can be implemented to assist students in gaining financial education before venturing into the working world.
- PDF
- Helen X. H. Bao
Law, Economics
: Through a systematic and critical review of the literature, we assembled a list of behavioural biases identified in the housing market and a taxonomy of behavioural interventions tested extensively…
- PDF
- Lira Isis Valencia Quecano
- 2022
VISUAL REVIEW. International Visual Culture…
El presente estudio analiza el uso de la gamificación como estrategia en el proceso de comunicación organizacional. Se realizó una revisión literaria sistematizada de 50 artículos sobre el uso de…
- 1
- PDF
- Muhamad FajarThomas Galih SatriaFrancisco Maruli PanggabeanDavidGalih Dea Pratama
- 2024
Computer Science, Engineering
Software Impacts
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85 References
- G. BaptistaT. Oliveira
- 2017
Business, Computer Science
Internet Res.
The findings show that there is a direct and strong relationship between gamification and intention to use mobile banking services, supporting that, when used and designed properly, gamification can help make banking activities more exciting, more interesting and more enjoyable, and in turn increase customer acceptance, engagement and satisfaction.
- 144
- J. BayukSuzanne A. Altobello
- 2019
Computer Science, Business
International Journal of Bank Marketing
Examining how already having a financial gamification application impacts perceptions of knowledge and expertise, as well as intentions to save given a more socially focused vs economically focused savings app, suggests that consumers varied in their preferences for certain financial game app features based on past financial app experience.
- 52
- Francisco Muñoz-LeivaS. Climent-ClimentF. Liébana-Cabanillas
- 2016
Business, Computer Science
A technology acceptance model that integrates the innovation diffusion theory, perceived risk and trust in the classic TAM model, and an approach to external influences is developed in order to shed light on what factors determine user acceptance of mobile banking applications.
- 338
- PDF
- Juho HamariJonna Koivisto
Psychology, Computer Science
This work examines the relationship between utilitarian, hedonic and social motivations and continued use intention as well as attitude toward gami-fication in the context of gamification and suggests that the relationship between utilitarian benefits and use is mediated by the attitude toward the use of gamification.
- 485
- S. RahiM. A. Ghani
- 2019
Business, Computer Science
The International Journal of Information and…
The authors advance the body of knowledge on this subject by proposing moderating relationship of gamification between user’s intention to adopt and intention to recommend internet banking in social network and augmented the e-commerce literature in the internet banking adoption context.
- 49
- Elnaz NasirzadehM. Fathian
- 2020
Business, Computer Science
Int. J. Hum. Comput. Stud.
- 28
- R. MitchellLisa SchusterHyun Seung Jin
- 2018
Psychology, Business
- 154
- Ulun AkturanNuray Tezcan
- 2012
Business, Computer Science
It was found that perceived usefulness, perceived social risk, perceived performance risk and perceived benefit directly affect attitudes towards mobile banking, and that attitude is the major determinant of mobile banking adoption intention.
- 477
- L. RodriguesAbílio OliveiraC. Costa
- 2016
Business, Computer Science
Comput. Hum. Behav.
- 114
- Vikas ChauhanR. YadavVipin Choudhary
- 2019
Business, Computer Science
International Journal of Bank Marketing
The findings show the significant positive influence of perceived usefulness, ease of use, attitude, II and DSI on consumer’s intention to adopt internet banking.
- 89
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