Nokron, Eternal City Location and Walkthrough - Elden Ring Guide - IGN (2024)

Nokron, Eternal City is a location underground, one level above Siofra River, in Elden Ring. It is an optional underground area slightly more linear than the overworld, but keeps many of its core mechanics. The ability to ride Torrent, fast travel, and the restoration of flasks upon defeating enemy groups persist whilst underground. This page contains information on the location, walkthrough, and guide to traverse this area, locate all of its treasure, and tips to defeat the enemies within.

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Looking for a particular section? Click one of the links below to jump to...

  • How to Get to Nokron, Eternal City
  • Nokron, Eternal City Walkthrough
  • Boss Fight - Mimic Tear
  • Ancestral Woods
  • Boss Fight - Regal Ancestor Spirit
  • Night's Sacred Ground
  • Siofra Aqueduct
  • Boss Fight - Valiant Gargoyles
EnemiesBossNotable Loot
Ancestral Followers, Fallen Hawks Soldier, Swordstress, Silver TearsMimic Tear, Regal Ancestor Spirit, Valiant GargoylesGhostflame Torch, Silver Tear Mask, Remembrance of the Regal Ancestor, Stonesword Key, Order Healing, Missionary's Cookbook (5), Rune Arc, Larval Tear, Mimic Tear Ashes, Fingerslayer Blade,Great Ghost Glovewort, Crucible Hornshield, Gargoyle's Greatsword, Gargoyle's Twinblade

How to Get to Nokron, Eternal City

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Whilst you can technically visit a portion of Nokron via the waygate at the top of the ruins in the center of Siofra River, where you face the Dragonkin Soldier, you can only access the city itself after defeating Starscourge Radahn.

With Radahn beaten, teleport to Fort Haight West in eastern Limgrave, south of Mistwood, and upon arrival you'll see to the northwest a huge crater has formed with rocks floating into the sky from the center. Head to the northern side and you'll see a slope leading down. Jump from platform to platform and pass through the tunnel to the north to enter a ruined building. Dropping down to the base level, progress forward to emerge into Nokron.

Nokron, Eternal City Walkthrough

To begin with, you'll emerge into a large cavern filled with dilapidated cathedral-type buildings. As you drop down onto the roof below, and along the first column, as you jump up to the small square platform, turn right to face the east and you'll see a corpse on the roof across the chasm. From the northwest corner of this small platform, perform a running jump to land on the column and then run up and jump across to loot the corpse and gain the Ghostflame Torch.

Drop off the northwestern side to get a drop attack on a Silver Tear, then continue around the side to face two more Silver Tears on the left, and four up the roofs to the right. Take the ramp up the collapsed building and follow along the narrow edge of the next building to pass through an open window arch to the left (pictured above). Drop down the platforms and deal with the two Fallen Hawks Soldiers patrolling, as well as the three archers at the back of the room. Heading down the steps you'll find a Site of Grace.

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Past the Site of Grace, you'll emerge into a kind of town center, with a number of buildings to explore in/around. There are dozens of Fallen Hawks Soldiers roaming this zone, so be careful as you go around corners and avoid getting swamped in the center of the area where a lot of them are congregated. There are many Dew Kissed Herba, Melted Mushroom, and Silver Tear Husk to collect, as well as Silver Firefly groups on the southwest ridge.

To the northeast there will be a large set of stairs leading down, turning right as you reach the bottom you'll be faced with a Swordstress and a Silver Tear. Beyond them continue down towards the large pantheon, upon entering which you'll be faced with a boss fight.

Boss Fight Guide - Mimic Tear

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The Mimic Tear acts as a replica of yourself. Though it begins as a blob on the floor, upon approach it will take your form, and possess all of your abilities and equipped items.

As such, the strategy you'll need to take will vary wildly depending on your build. If you're spell-focused, time your casts so that the Mimic can't catch you out with its own spells. If you're melee-focused, you'll want to be watching out for parries and heavy attacks that the Mimic will attempt.

Something you can do to give yourself an upper hand is to immediately summon Spirit Ashes, as this will provide distractions for the Mimic.

Upon defeating the Mimic Tear, you'll earn a Larval Tear and the Silver Tear Mask. Take a look at our guide to see how to get the Mimic Tear Spirit Ashes.

Ancestral Woods Walkthrough

Upon defeating the Mimic Tear, activate the Site of Grace to the left and then continue up the steps and ride Torrent down the long pathway. As you begin to near the end, to the left is a slope leading down into a forested area with large numbers of Ancestral Followers.

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You'll note immediately on the left side of the stone path is a pillar. Interact with it to ignite it (which you'll need to find the others similar to the base level of Siofra River). From this first pillar head northwest to the ridge with the Ancestral Follower Shaman. Dealing with the Shaman, you can light the pillar next to it.

From there, head northeast, and on the cliff edge to the right of the last stone column is another pillar.

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Then head northwest and in a small open pantheon area with an Ancestor Spirit corpse, you'll find the next pillar guarded by some Ancestral Followers and an Ancestral Shaman.

Continue northwest to the giant stone column surrounded by wolves and a variant of the Red Wolf of Radagan. Tucked on the far side of this stone column is another pillar to light.

The final pillar is due north from that position, with the pillar being on the cliff edge guarded by two Ancestral Follower Shamans and some small Rats.

WIth all the pillars now lit, head back down east and find the pillars lining the stone staircase are also lit (similar to the procedure down at Siofra River), and upon climbing the stairs and interacting with the corpse at the far end of the structure, you'll be initiated into a boss fight.

Boss Fight Guide - Regal Ancestor Spirit

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Very similar to the Ancestor Spirit you will fight on the base level of Siofra River, the Regal Ancestor Spirit has a few unique caveats.

The Ancestor Spirit will often perform a three-bounce jump into the air, with the third bounce holding in the air for a moment before the Ancestor Spirit slams down creating a shockwave. It can also bounce into the air and then run through the air as it performs a strafing run, breathing blue fire. Similar in style to the dragons in Elden Ring, but this strafing run attack is far easier to avoid, even without Torrent. The breath of the Ancestor Spirit doesn't spread out horizontally once it hits the floor, so keep moving as the boss takes to the air and move in the opposite direction as it starts to fire.

There are also a number of ram attacks that the Ancestor Spirit can perform, either a charge in a straight line or dashing to the side and diagonally thrusting with its horns. Both will stagger or throw you into the air depending on your build but can be dodged through if you roll towards the Spirit just as it reaches you.

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The Ancestor Spirit can also breathe its fire as it walks towards you, but this requires you to be in close proximity to its head, which rarely happens due to the maneuverability in play during this encounter. If you spend too long behind it, it will kick out with its hind legs which will knock you over if it connects.

There are also two stomp attacks the Spirit will utilize depending on your position in relation to it. At a distance, it can perform a charge 3-move combo, swinging its head from side to side before rearing up into the air and stomping down in a shockwave. If you are beneath it, it can rear up on its hind legs and slam down in an identical shockwave.

The aforementioned unique caveats are that this Ancestor Spirit can imbue many of its attacks with magic, making them hit far harder. This is particularly evident with the horn rams. The Spirit can also rear up on its hind legs and bunny hop around you, locking on with each return to the ground, so keep running and rolling should you see the Spirit begin to glow and pose like a kangaroo. Aside from its ability to teleport, the main road bump in this fight is that as the Spirits health gets low, it can begin absorbing in a spherical radius around itself the life force of nearby beings. That is the purpose of the dozens of passive spirit animals in the arena. The bad news is that this absorption can almost impact you and quickly diminish your health while replenishing its own, so run like lightning away from the Spirit if you see it initiate a call and start pulsing and emitting light.

Upon defeating the Regal Ancestor Spirit, you'll earn the Remembrance of the Regal Ancestor.

Night's Sacred Ground Walthrough

Back in the Ancestral Woods, make your way southwest behind the Ancestral Shaman by the pillar to head up a slope and find a Site of Grace. From this Site of Grace, jump off the right side of the cliff face to land on the roof of the building below.

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Jump down the far end and loop around to the right to enter Night's Sacred Ground. Jump across the gap onto the balcony below, then jump down again and loop around to jump to the domed roof on the left. Jumping down from there you'll face two Silver Tears; one will take the form of you with a crossbow, and the one further back will wield a melee weapon. Head around the corner of the building in the southeast, then drop onto the top of the destroyed arch.

Crossing over, you'll be able to drop into a large cathedral. Head to the back left-hand side to find an Imp Seal. Unlocking it with a Stonesword Key, you'll progress down a small corridor and face a Swordstress. Inside the chest she was guarding are the Mimic Tear Ashes, an incredibly powerful Spirit Ash to possess.

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Heading back out and down the ladder to the lower level, you'll spot a Living Boulder (which you can kill for a Larval Tear) and a Swordstress beyond. You can actually sneak past these two, but be wary of a second Swordstress in the alcove to the right of the chairs. Passing through the open doors and down the stairs on the right, you'll see another Site of Grace to the left, and to the right, there's a long walkway filled with Silver Tears. One will transform to a spear and shield-wielded warrior, and the last one closest to the steps at the far end transforms into a Troll.

Once they are all cleared, inside the base of the giant throne is a chest containing the Fingerslayer Blade and a Great Ghost Glovewort. There is a waygate to the left at the bottom of the steps to the throne that will transport you back to the Ancestral Woods Site of Grace.

Siofra Aqueduct Walkthrough

To the north of Hallowhorn Grounds are some Jellyfish floating amongst the trees. Head towards them and on the cliff edge is a corpse with an Old Fang. Below the cliff edge they occupy, you'll be able to drop down onto a ledge that leads left into a cave. Before you head into the cave, on the right side of this lower platform is a corpse with a Stonesword Key. Inside the cave, you'll pass a couple more Jellyfish and then discover a Site of Grace.

From the Site of Grace, follow the tunnel heading east then at the edge drop off onto the column bridging the gap, then down onto the lower platform where a Lesser Crucible Knight is patrolling. A good strategy is to head to one of the open archways in these structures, and get the Knight to half health where it will begin performing the flying sweeping attacks. If you can line it up properly, you can goad the Knight into performing this flying sweep and diving off the edge, killing it instantly and earning you the Crucible Hornshield.

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In the structure to the southwest, you'll find a corpse with the Missionary's Cookbook (5). Continue north and you'll face another Lesser Crucible Knight overlooking the edge of the aqueduct. This Knight wields a large mace-type weapon, identical to the one you encounter in Road's End Catacombs. Whilst there isn't a foolproof method like the first Knight, this one is prone to stagger should you perform 3-4 jumping attacks. In the room to the east are three Fallen Hawks Soldiers; one with a sword, one with a shield, and one archer. They will come attack if you aggro the Knight, so it's often best to deal with them first.

Heading outside to the south from the room with the Fallen Hawks Soldiers, enter the structure and find a Golden Centipede on the floor in the center. There will also be a Scarab to kill that drops the Order Healing Incantation. Around the back ledge of the building is a corpse with a Golden Rune (7). Out of the northwestern exit (where the destroyed bridge is) there is a corpse hanging off the edge with a Golden Rune (13).

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Heading back inside and going upstream, a corpse lies in the water holding a Golden Rune (6). You can either go left or right from here. There is also however a secret room hidden behind the waterfall with four Fallen Hawks Soldiers inside. There is also a Golden Centipede and a corpse holding a Smithing Stone (4). To the left is a small room with three Fallen Hawks Soldiers, a corpse holding a Rune Arc, and a Golden Centipede in the south corner. You are likely to also draw the attention of the four additional Fallen Hawks Soldiers (if you haven't dealt with them behind the waterfall), who will come up from behind whilst you're in this room, so don't let yourself get ambushed.

Taking the right from the aqueduct, you'll find a Golden Centipede against the outer wall and another near the banister, as well as an NPC cowering that will give you the Inner Order emote upon talking to him.

Move up the stairs to the northwest and you'll enter a boss arena.

Boss Fight - Valiant Gargoyles

This fight can be devastatingly punishing if you go in underprepared or ill-equipped. It is recommended, if you're a melee build, to have a blunt weapon of at least +9 to deal sufficient damage. It's also a very good idea to bring the Mimic Tear Ashes into the fight, upgraded to around +8 - the Mimic can draw aggro from one or both of the Gargoyles and can replicate the damage output of whatever build you are using.

Upon entering the arena, you'll face the Gargoyle with the greatsword and axe who will jump down from a ledge to the back right. This Gargoyle focuses on rapid slashing combos and swings with its axe, and like its counterpart which enters the fight later, can emit a poisonous cloud from its mouth. This poisonous cloud is deadliest in immediate proximity to the Gargoyles, and will mostly spread in a straight line ahead of the Gargoyle. As such, back away from the Gargoyle and sprint/dodge to the side as it begins emitting the poison. The slashing combo most likely to catch you out is a double set of two slashes back and forth, ending in an overhead slam down. Rolling towards the Gargoyle can help you evade the slashes, but unless you perfectly time your rolls the slam can catch you out.

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This Gargoyle will occasionally fly backward into the air and linger for a second before performing a sweep with the axe as it flies towards you and slams into the ground. As the majority of these attacks are dangerous to block, and you can't ride Torrent in this arena despite its size, you'll be needing to dodge roll as much as possible. Distracting it with your Mimic Tear Ashes can allow you to easily get in some jumping heavy attacks, which if successfully executed half a dozen times can stagger the Gargoyle and allow a critical strike.

When the greatsword/axe Gargoyle drops to around two-thirds to 50% health, the second Gargoyle (wielding a twin-blade) will emerge from the waterfall at the back of the arena. Keep your focus on the first Gargoyle, and if you can, keep your combat against it as close to the entrance as possible to extend the time it takes for the second Gargoyle to reach the fight. You are most likely to be overwhelmed, surrounded, and die if both Gargoyles are alive, very close to you, and can maneuver 360 degrees around you. Keeping the wall of the entryway close limits their range of movement, but as a trade-off pins you in a little more than being in the open of the center of the arena.

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The twin-blade Gargoyle is by far more aggressive than the first, performing similar swipes to the greatsword Gargoyle, but this Gargoyle is airborne far more often and can perform flurries where it juggles the twin-blade and creates a whirlwind. The main attack to look out for is spinning the twin-blade rapidly, where it then takes to the sky, lingers for a moment and then lunges with the tip of the blade in your direction, bringing the spinning vortex with it. As it lands, it performs a 360-degree spin with the blade which can easily catch you out if you dodge its dive too soon.

Upon defeating the Valiant Gargoyles, you'll earn the Gargoyle's Greatsword and Gargoyle's Twinblade weapons. At the back of the arena is a coffin that you can interact with, climb inside and ride up the waterfall to arrive at Deeproot Depths.

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Nokron, Eternal City Location and Walkthrough - Elden Ring Guide - IGN (2024)
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