Is Elden Ring really that hard? Well, it depends what you mean by “hard” (2024)

The many meanings of "difficult" —

Working toward a taxonomy of the different types of game difficulty.

Kyle Orland -

Grindable difficulty

Even the hardest mountain can be ground down by a gentle stream if given enough time. Similarly, some games that seem tough at first can eventually be completed if you're willing to put in the time to grind out improvements to your character's power level.

In a game like Super Meat Boy, there's no item you can find to make a difficult series of jumps any easier. In Elden Ring, on the other hand, the game can become significantly easier as you put in more time collecting the runes and items needed to power up your character level, weapons, and spells.

Some streamers have taken this quirk to its extreme, showing that even some of the game's most difficult bosses can be disposed of with a single magical attack if you put in enough effort grinding out levels. On the other end, some players have shown that the game doesn't require that kind of grinding by speedrunning through the final boss in less than three hours (and bringing to mind similarly wild Breath of the Wild runs). That's some good, flexible difficulty design right there.

But while grinding can make early game challenges seem remarkably easy, Elden Ring's extremely open design also means you can stumble into places that your character isn't yet equipped to handle. Players trained on more linear games (or even open-world games that guide players more gently) might expect that the most brutal parts of Elden Ring's map will be explicitly closed off until a certain level has been achieved or a certain item has been found. But that's just not the case in Elden Ring, where you're often better off noting the existence of a challenging area and coming back later when you've leveled up a bit.

Is Elden Ring really that hard? Well, it depends what you mean by “hard” (1)

But just because players can eventually grind out progress in Elden Ring doesn't mean the game is not "difficult." Spending hours farming low-level enemies for the runes and items needed to power up might not be "hard," per se. Still, it's not exactly satisfying when you feel like you need to spend extra time grinding out an "artificial" power boost to complete an in-game challenge. And while there are tricks to speed up the usual leveling grind, most won't be immediately apparent to gamers who don't consult outside help (see "Arcane difficulty" above).

Difficulty walls

If you run into a seemingly insurmountable in-game obstacle, is there another way around it? Early console games were full of impassable walls that fully impeded a player's progress. If you couldn't beat the boss of level 2 in Ninja Gaiden, for instance, you weren't allowed to even see level 3.

Instead of walls like these, Elden Ring is more defined by in-game bollards. These extremely hard challenges can and do block access to portions of the game. But in Elden Ring, if you can't break through a bollard (e.g., a major boss), careful exploration can almost always reveal a way to get around the obstruction and discover further interesting things on the almost never-ending map.

Is Elden Ring really that hard? Well, it depends what you mean by “hard” (2)

Elden Ring's use of bollards rather than walls is one of its best design features. Rather than needing to bang your head against a difficult boss or enemy-filled clearing for hours, Elden Ring makes it easy to simply bounce off and go in a different direction. Thanks to your horse, you can even gallop deep into some of the hardest sections of the game very early on, avoiding enemies wholesale as you farm new items and reveal new portions of the map. Then, once you're more powerful, you can come back and take out the bollard that had been giving you so much trouble (see "Grindable difficulty" above).

In a way, this design doesn't lessen Elden Ring's overall difficulty—you'll still need to beat all those "impassable" challenges eventually if you want to complete the game. But this design makes that difficulty much less frustrating. Gamers can always feel there's something new they can explore or do right now.

What do you mean by “difficulty”?

So is Elden Ring really that difficult? Yes and no. The game isn't especially taxing on the reflexes, and it doesn't have many challenges that you can't defeat through dedicated grinding. It also doesn't have many frustrating walls that impede all progress until you can break through. But Elden Ring is also a game that can severely punish even a small break in focus. And it's willing to let you fail because you missed some "essential" element that wasn't explained very well in the game itself.

Different players will have different reactions to each of those types of difficulty. For some players, slowly unraveling the endless mysteries of Elden Ring by talking with others is a huge part of the charm. For others, missing a key item or mechanic that the game didn't explain leads to hair-pulling frustration. For others still, having the option to speedrun through the game quickly is a way of creating your own ultrahard challenge.

The fact that Elden Ring can be so many things to so many different gamers is a large part of its frustrating and entrancing appeal. Or, to put it another way, Elden Ring can be as hard or as easy as you want it to be.

Promoted Comments

  • Fabermetrics Ars Tribunus Militum et Subscriptor

    Souls games are not so much difficult as they are unintuitive. Most players would not assume the best strategy to beat a boss is to roll directly into its feet during attacks, or dumping all your stats into whichever stat silently increases your iframe length. Most players wouldnt assume using the health potion instantly triggers every boss to attack you, no questions asked. Does making the estus flask button a "Boss attacks me button" cause difficulties? Certainly, people will have to actively resist the urge to use said button since they are mentally trained to try to heal themselves, but once youre aware of this trick, its easy to avoid.

  • plarstic Smack-Fu Master, in training et Subscriptor

    Whenever people talk about difficulty in Souls games, I rarely hear mention of the co-op mechanic which is built into them to make boss fights in particular much, much easier. I don't like punishingly hard games, having neither the time nor the patience, yet have gotten through DS1, 2 and 3 by "summoning" help on the tougher bosses, sometimes with two other players or characters, who distract and attack and basically make it a whole heap of fun. It's basically a built-in cheat mode!

  • Nito Smack-Fu Master, in training

    Excellent breakdown. I've had these thoughts, but I've never seen them presented in an organized fashion.

    Mechanical and punishing difficulty for these games have been discussed ad infinitum, but I don't see a whole lot of discussion on the arcane difficulty, which was a huge draw for me. It's hard to explain - I just get a thrill out of discovering something that I could have easily missed. Old Nintendo games capitalized on this and loaded games up with secrets to discover. Super Mario World, Super Metroid, and Link to the Past went whole-hog on this concept. Discovering sequence breaks, hidden rewards, enemy weaknesses, pro strats that trivialize a tough enemy or sequence - there's something deeply satisfying about those things if it feels like you've discovered them on your own, and that they could have easily passed you by. I will absolutely look to the internet for help when I need it, but it's certainly more rewarding when I work out a strat or discover a hidden room on my own.

    Fromsoft games are LOADED with these secrets, ranging from tidbits with throwaway rewards to unique items and vital info for succeeding. I love them all. The message system gives away some of these, but not even close to all of them. It amounts to the tips you might share with your friends on the playground, like the location of the energy tank in Ridley's boss room.

Promoted Comments

  • Fabermetrics Ars Tribunus Militum et Subscriptor

    Souls games are not so much difficult as they are unintuitive. Most players would not assume the best strategy to beat a boss is to roll directly into its feet during attacks, or dumping all your stats into whichever stat silently increases your iframe length. Most players wouldnt assume using the health potion instantly triggers every boss to attack you, no questions asked. Does making the estus flask button a "Boss attacks me button" cause difficulties? Certainly, people will have to actively resist the urge to use said button since they are mentally trained to try to heal themselves, but once youre aware of this trick, its easy to avoid.

  • plarstic Smack-Fu Master, in training et Subscriptor

    Whenever people talk about difficulty in Souls games, I rarely hear mention of the co-op mechanic which is built into them to make boss fights in particular much, much easier. I don't like punishingly hard games, having neither the time nor the patience, yet have gotten through DS1, 2 and 3 by "summoning" help on the tougher bosses, sometimes with two other players or characters, who distract and attack and basically make it a whole heap of fun. It's basically a built-in cheat mode!

  • Nito Smack-Fu Master, in training

    Excellent breakdown. I've had these thoughts, but I've never seen them presented in an organized fashion.

    Mechanical and punishing difficulty for these games have been discussed ad infinitum, but I don't see a whole lot of discussion on the arcane difficulty, which was a huge draw for me. It's hard to explain - I just get a thrill out of discovering something that I could have easily missed. Old Nintendo games capitalized on this and loaded games up with secrets to discover. Super Mario World, Super Metroid, and Link to the Past went whole-hog on this concept. Discovering sequence breaks, hidden rewards, enemy weaknesses, pro strats that trivialize a tough enemy or sequence - there's something deeply satisfying about those things if it feels like you've discovered them on your own, and that they could have easily passed you by. I will absolutely look to the internet for help when I need it, but it's certainly more rewarding when I work out a strat or discover a hidden room on my own.

    Fromsoft games are LOADED with these secrets, ranging from tidbits with throwaway rewards to unique items and vital info for succeeding. I love them all. The message system gives away some of these, but not even close to all of them. It amounts to the tips you might share with your friends on the playground, like the location of the energy tank in Ridley's boss room.

Is Elden Ring really that hard? Well, it depends what you mean by “hard” (2024)
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