Enemy color (2024)

Contents

  • 1 White / Black
    • 1.1 Life drain
    • 1.2 Exiling
    • 1.3 Enchantments
    • 1.4 Multicolored examples
    • 1.5 Flavor
  • 2 Black / Green
    • 2.1 Reclamation
    • 2.2 Exiling from the graveyard
    • 2.3 Regeneration
    • 2.4 Permanent destruction
    • 2.5 Multicolored examples
    • 2.6 Flavor
  • 3 Green / Blue
    • 3.1 +1/+1 counters
    • 3.2 Card drawing
    • 3.3 Multicolored examples
    • 3.4 Flavor
  • 4 Blue / Red
    • 4.1 Instants and sorceries
    • 4.2 Looting
    • 4.3 Artifacts
    • 4.4 Multicolored examples
    • 4.5 Flavor
  • 5 Red / White
    • 5.1 Combat
    • 5.2 "Weenies"
    • 5.3 Multicolored examples
    • 5.4 Flavor
  • 6 Apocalypse
  • 7 External references

Enemy colors are two opposed colors of the color pie: Enemy color (1)Enemy color (2), Enemy color (3)Enemy color (4), Enemy color (5)Enemy color (6), Enemy color (7)Enemy color (8), and Enemy color (9)Enemy color (10). Philosophically, these pairs tend to have stronger internal conflict than allied colors in their union. Enemy colors naturally repel and are often hosers against each other. Historically, this used to manifest in having weaker mana fixing and less prevalent dual lands, but the modern design has moved away from this as it develops poorly constructed environments.

Several sets have centered around enemy-colored cards. These include Strixhaven: School of Mages, Eventide, and five of the Ravnican guilds. Due to drafting considerations, enemy colors are the backbone of wedge-based sets, such as Apocalypse, Khans of Tarkir, and Ikoria: Lair of Behemoths.

White / Black[ | ]

Life drain[ | ]

Target player loses life and you gain life.

Since white is the color of gaining life and black is the color of losing life, life drain is a common mechanic of white-black, particularly among cards of the Orzhov Syndicate. Example cards include Debt to the Deathless and Agent of Masks. This manifests itself in the mechanics lifelink (Divinity of Pride) and extort (Kingpin's Pet), as well as several white-black effects that hinge on a player's life total.

Exiling[ | ]

White and black combine to be the colors most capable of exiling permanents of any kind. Examples of this include Unmake, Castigate, and Identity Crisis. A number of these spells, such as Merciless Eviction, also serve as board wipes.

Enchantments[ | ]

White and Black tend to interact with enchantments regularly, often getting some rather complementary effects and enchantments-matter cards between the two of them.

Multicolored examples[ | ]

  • Death Grasp - combines black X dealing damage spell with white's gain life onto very efficient sorcery.
  • Mortify - combines white's disenchantment ability with black's creature destruction onto one card with no drawback (i.e. cannot target black creatures).

Flavor[ | ]

White values morality and selflessness, while Black sees morality as a construct and thus puts more value on self-indulgence. Theirs is a conflict of priorities in life.

This color pair is represented by the Orzhov Syndicate and Silverquill college.

Black / Green[ | ]

Reclamation[ | ]

Black-green cards have strong interaction with the graveyard, with many effects allowing cards to be returned from the graveyard to your hand (Desecrator Hag) or to the battlefield (Bloodbond March). This is supported by mechanics such as dredge that combine reclamation with "self-mill" effects.

Exiling from the graveyard[ | ]

A recurring theme among black-green is exiling creature cards from graveyards. These can be either from your graveyard or from an opponent's. This effect is often accompanied by some positive effect, such as creature tokens (Necrogenesis) or +1/+1 counters (scavenge).

Regeneration[ | ]

Fitting in with the theme of death and revival is regeneration. Examples in black-green include Odious Trow and Lotleth Troll.

Permanent destruction[ | ]

Since black is good at destroying creatures and lands and green is good at destroying enchantments and artifacts, permanent destruction is a minor theme of black-green. Examples include Putrefy, Maelstrom Pulse, and (as a board wipe) Gaze of Granite. One way that black-green is particularly good at destroying creatures is with the mechanic deathtouch.

Multicolored examples[ | ]

  • Consume Strength - combines green's "pump" effect with black's "weakness" effect onto a very efficient instant
  • Putrefy - combines green's dislike of artifacts with black's creature destruction onto one card with no drawback (i.e. cannot target black creatures)

Flavor[ | ]

Black believes in free will, while Green believes that all things are subject to an inherent role by fate or nature's design. Thus, their conflict is regarding how individuals can behave.

This color pair is represented by the Golgari Swarm and Witherbloom college.

Green / Blue[ | ]

+1/+1 counters[ | ]

Green's penchant for creatures combines with blue's "mad scientist" tendencies to create large creatures (often mutants) that have lots of +1/+1 counters. In Ravnica, this is achieved with graft, evolve, and adapt. Examples include Nimbus Swimmer, Lorescale Coatl and Fathom Mage.

Card drawing[ | ]

Blue and green are the two strongest colors in terms of card drawing, and blue-green has both powerful draw spells (Biomantic Mastery) and creatures with repeatable card drawing effects (Cold-Eyed Selkie, Fathom Mage).

Multicolored examples[ | ]

Flavor[ | ]

Green believes in nature, while Blue believes in nurture. Theirs is a conflict in regards to how life is defined.

This color pair is represented by the Simic Combine and Quandrix college.

Blue / Red[ | ]

Instants and sorceries[ | ]

Blue-red has strong interaction with instant and sorcery spells. A number of effects (Cloven Casting, replicate) allow the color combo to copy instant or sorcery spells. Other blue-red cards (Blistercoil Weird) have effects that trigger upon casting of instant or sorcery spells. Blue-red also has several cards (Nucklavee) that allow the reclamation of instant or sorcery cards.

Looting[ | ]

Red-blue has several cards that allow the drawing of cards at the price of discarding cards.

Artifacts[ | ]

Blue and Red are the two colors most likely to interact with Artifacts of all kinds, with Blue Tutoring, duplicating and enhancing them, while Red takes a more direct, often destructive approach, sacrificing or tapping them to gain some desired effect.

Multicolored examples[ | ]

  • Magefire Wings - combines red's power-enhancing effect with blue's flying onto one enchantment efficiently
  • Schismotivate - combines red's power-enhancing effect with blue's power reducing effect in a very efficient instant

Flavor[ | ]

Blue believes in careful logic, while Red believes in following your heart. Theirs is a conflict on how to live one's life.

This color pair is represented by the Izzet League and Prismari college.

Red / White[ | ]

Combat[ | ]

Red-white finds most of their synergy through combat abilities, especially in the Boros guild of Ravnica. Many red-white creatures have first or double strike (Boros Recruit, Boros Swiftblade). Red-white creatures receive bonuses when attacking together, such as through the Battalion mechanic. Other cards (Agrus Kos, Wojek Veteran, Akroan Hoplite, Duergar Assailant) pump attacking creatures, and still, other cards allow the player to run red-white to make determinations about whether his opponents' creatures can attack or block.

"Weenies"[ | ]

More than any other two-color combination, red-white is the combo for small but powerful creatures.

Multicolored examples[ | ]

Flavor[ | ]

Red believes that individuals should be free to do as they please, while White argues for a well-governed society. Their conflict, therefore, is one of how people govern themselves (or inversely how they don't).

This color pair is represented by the Boros Legion and Lorehold college.

Apocalypse[ | ]

The Enemy color theme was especially strong in the Apocalypse set. It featured:

External references[ | ]

Enemy color (2024)

FAQs

What color represents enemies? ›

1: red is seen as an aggressive or negative colour, or a warning colour in a lot of day to day circ*mstances. 2: games have historically used red to represent enemy factions, and thus by having consistent coding across multiple games, less time is needed to 'train' the players.

What is the best color for enemies? ›

you react to enemies that come on your screen, red is definitely the best for you. Yellow, however, is the easiest color to see. That's why fast food restaurants use it in their logos, because it helps you see their logos easier. So if you struggle with spotting enemies sometimes, you should definitely go with yellow.

What are the enemy color pairs? ›

And then there are 5 “Enemy” color-pairs (again, with their respective Ravnica guilds): White-Black (Orzhov) Blue-Red (Izzet) Black-Green (Golgari)

Why is red associated with enemy? ›

Hatred, anger, aggression, passion, heat and war

People who are angry are said to "see red." Red is the color most commonly associated with passion and heat. In ancient Rome, red was the color of Mars, the god of war—the planet Mars was named for him because of its red color.

What color represents hostile? ›

Shades of red and orange color ranges are the most contradictory. On the one hand, they stand for warmth and love, as well as passion, energy, and desire. On the other hand, these colors represent power, aggressiveness, violence, and danger.

What color represents unfriendly? ›

1. Black. One of the strongest colours that can be used. Although it can be perceived as unfriendly and cold, it also signifies power and control.

What color are most villains? ›

Villains wear green and purple.

What is the color that represents hate? ›

Red is a color deeply rooted in the human psyche, and connected to the most powerful emotions, love and hate. This gallery is to display the contrasting feelings this single color can produce.

What color means betrayal? ›

Yellow, the lightest hue of the spectrum, signifies joy, happiness, betrayal, optimism, caution, idealism, imagination, hope, sunshine, summer, gold, philosophy, dishonesty, cowardice, jealousy, covetousness, deceit, illness, hazard and friendship.

What colors mean dominance? ›

It has been proposed that different colors are associated with specific meanings. For example, red has been shown to enhance, among others, perceived attractiveness, dominance, anger, and aggressiveness (Elliot and Niesta, 2008; Stephen et al., 2012; Elliot and Maier, 2014; Wiedemann et al., 2015).

What color represents conflict? ›

Commonly, green is a color that brings to mind spring, growth, prosperity and good luck. But, it also has some seriously dark connotations around the world. Absolutely forbidden in Indonesia, green symbolizes conflict and the act of taking someone to court.

What colour represents fight? ›

Red is the color of fire and blood, so it is associated with energy, war, danger, strength, power, determination as well as passion, desire, and love. In heraldry, red is used to indicate courage.

Does red symbolize hatred? ›

Red is a powerful color. It's the color of Cupid and the Devil, the color of love and hate. It brings to mind hot-blooded anger and Scarlet Letter shame. It means luck in China, where bridal wear is red, mourning in parts of Africa and sex in Amsterdam's red-light district.

What are the negative colors in psychology? ›

Only brown, grey, and black—that is, darker colors—were associated with negative emotions. Red was the most controversial color in terms of valence. For some, it was a very positive color—the color of passion, love, and desire. For others, it was a negative color—the color of danger, anger, and hate.

What does red symbolize negatively? ›

Moller et al. (2009) have shown that people tend to associate red with negative, danger-bearing emotions, since it is the color of fire, blood, anger, and sometimes of poisonous or dangerous animals.

What colors represent negativity? ›

Most often, warm colors (yellow, red, and orange) are considered to be positive colors, while cool colors (blue, green, and purple) are considered to be negative.

What color symbolizes aggressive? ›

Depending on intensity and context, red can also be perceived as "aggressive". In nature, red stands for both warning and attraction.

What colors represent threat? ›

  • Low Condition (Green). This condition is declared when there is a low risk of terrorist attacks. ...
  • Guarded Condition (Blue). This condition is declared when there is a general risk of terrorist attacks. ...
  • Elevated Condition (Yellow). ...
  • High Condition (Orange). ...
  • Severe Condition (Red).

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